Thank you dude, you're my new best friend, I will try this and get back to you with the results.
Quick question, which download should I choose? This one (Visual C++ 2005 Compatible) lua5_1_4_Win64_dll8_lib.zip? (I'm running 64)
Search found 78 matches
- Mon Jul 13, 2009 6:31 pm
- Forum: Support and Development
- Topic: Can someone tell me how to build Lua on Windows?
- Replies: 15
- Views: 12954
- Mon Jul 13, 2009 6:20 pm
- Forum: Support and Development
- Topic: Can someone tell me how to build Lua on Windows?
- Replies: 15
- Views: 12954
Re: Can someone tell me how to build Lua on Windows?
Ugh, who knows why... thanks though. I guess I don't need to compile lua right now (I mainly wanted to look at how it worked and learn from it). I just need to know how to write a simple module, how to compile it, and how to link it to my lua scripts. I want to start intergrating C/C++ into my proje...
- Mon Jul 13, 2009 5:43 pm
- Forum: Support and Development
- Topic: Can someone tell me how to build Lua on Windows?
- Replies: 15
- Views: 12954
Can someone tell me how to build Lua on Windows?
This is madness, I'm a bit new to the whole scene of large projects with C/C++, I've looked all over and no one can write it, in plain effing english how to compile Lua in Windows. I got the source from http://www.lua.org, and am stuck. I can't open the makefile with anything, its pissing me the hel...
Re: md5
You can load libraries with the require("mylib.dll") command. Thing is, the dll has to be inside your LOVE directory, and must come seperate from your exe when distributing the game, this is usually how it is for games anyway. Problem is, I can't get any of the crap on Kelperproject to com...
- Wed Jul 08, 2009 1:31 pm
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 21980
Re: Upcoming features for LOVE 0.6.0
http://love2d.org/wiki/index.php?title=Version_0.6.0 Having read the upcoming features in 0.6.0..... I have noticed rude has concentrated on giving more power to us. Examples: We can now customise the game loop how we like. We can poll and wait for our own events. Make images in-game. Vertex buffer...
- Tue Jul 07, 2009 2:50 pm
- Forum: General
- Topic: sepperating projects
- Replies: 16
- Views: 5007
Re: sepperating projects
Few things, it's good that you just load the entire states folder, but I really can't agree with your choice for ., using I don't like the ENTRY. stuff, I always prefer self.. (for stuff that needs to be saved in the state, and has no business in the wide world of the global table) EDIT: Oh and hav...
- Tue Jul 07, 2009 2:45 pm
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 21980
Re: Upcoming features for LOVE 0.6.0
In regards to the x/y axis, that was mostly about where the positive directions lie for each one. As far as I remember: x positive goes from left to right, and y positive goes from top to bottom. Oh, right. Well no, there is no plan for such a conversion. And as they are, the axes correpond to LÖVE...
- Mon Jul 06, 2009 6:52 pm
- Forum: General
- Topic: sepperating projects
- Replies: 16
- Views: 5007
Re: sepperating projects
A more complete example: (Although I'm not entirley sure why people refer to them as states, I would call them whatever makes sense like MENU or ROOM) main.lua states = {} for k, v in ipairs(love.filesystem.enumerate("states/")) do --loop through all files in your ./states folder local STA...
- Mon Jul 06, 2009 5:57 pm
- Forum: General
- Topic: Sandboxing (poll)
- Replies: 83
- Views: 40602
Re: Sandboxing (poll)
Well, I'm one of the people who voted against, but I see what they mean. C example, beginners might write a forkbomb by accident (is not explained here, please move on), as they don't know what it could do, extreme example, but possible. A lua example: a not too experienced programmer wants to writ...
- Mon Jul 06, 2009 4:26 pm
- Forum: General
- Topic: Hate: In love with C
- Replies: 55
- Views: 24656
Re: Hate: In love with C
I really wouldn't care about love.native if it weren't for this quote taken from the 0.6.0 upcoming features page. Vertex buffers are finished, but I might have to redo it. The reason is the introduction of love.native, and abstraction over OpenGL and Direct3D. I may choose to not release this in 0....