Search found 1331 matches

by jjmafiae
Tue May 12, 2015 12:21 pm
Forum: General
Topic: Advice on making a level editor
Replies: 21
Views: 4453

Re: Advice on making a level editor

How I did my level editor for my game was to have an object system which draws and handles all the buildings and objects in my maps that system is pretty much identical in my standalone map editor and my game. After I have created my maps in my map editor they get saved to a file with a table serial...
by jjmafiae
Mon May 11, 2015 9:14 pm
Forum: General
Topic: questions about 1.0.0 (not 0.10.0)
Replies: 25
Views: 4025

questions about 1.0.0 (not 0.10.0)

this is not about the next version of Löve (0.10.0) but 1.0.0.

Okay so what would be required for Löve to be considered 1.0.0 ? (is there a roadmap ?)
by jjmafiae
Wed Apr 22, 2015 8:50 pm
Forum: General
Topic: LD games made in Löve that you should not miss!
Replies: 6
Views: 2418

Re: LD games made in Löve that you should not miss! 5/5 Rate

Thanks for making this list, makes it easier to find all the entries.
by jjmafiae
Tue Apr 21, 2015 3:33 pm
Forum: General
Topic: Joke/pun thread
Replies: 40
Views: 20422

Re: Joke/pun thread

Why can't lua devs sit down ?

BECAUSE THEY ONLY HAVE TABLES! XD
by jjmafiae
Fri Apr 17, 2015 4:07 pm
Forum: Ports
Topic: [Obsolete] LöveFTW progress thread
Replies: 22
Views: 8436

Re: LöveFTW progress thread

Oh dear, if this is slower than standard löve then I will definitely not port my game with this, I'm already struggling with performance for my game even though I optimized the hell out of it. If performance is important, this port is probably not for you. This port is primarily for targeting phone...
by jjmafiae
Wed Apr 15, 2015 6:14 am
Forum: Ports
Topic: [Obsolete] LöveFTW progress thread
Replies: 22
Views: 8436

Re: LöveFTW progress thread

Oh dear, if this is slower than standard löve then I will definitely not port my game with this, I'm already struggling with performance for my game even though I optimized the hell out of it.
by jjmafiae
Tue Apr 14, 2015 9:10 pm
Forum: General
Topic: love2d on Java?
Replies: 9
Views: 3494

Re: love2d on Java?

S0lll0s wrote:
jjmafiae wrote:there was something made by Kikito (viewtopic.php?f=3&t=17727) you can also look into LibGDX
Java is not JavaScript

There is a java game framework running lua that is trying hard to become löve-like, it has been linked above by deathbeam.
Omg brain fart sorry xD
by jjmafiae
Tue Apr 14, 2015 1:21 am
Forum: General
Topic: love2d on Java?
Replies: 9
Views: 3494

Re: love2d on Java?

there was something made by Kikito (viewtopic.php?f=3&t=17727) you can also look into LibGDX
by jjmafiae
Mon Apr 13, 2015 6:58 pm
Forum: Ports
Topic: [Obsolete] LöveFTW progress thread
Replies: 22
Views: 8436

Re: So with the recent GDC annoucnements from Microsoft...

would this increase performance on windows platforms ?
by jjmafiae
Mon Apr 06, 2015 8:02 pm
Forum: General
Topic: performance too LOW!
Replies: 27
Views: 8362

Re: performance too LOW!

Getting some optimizations engine wise wouldn't hurt though, there is probably some inefficient systems here and there