Search found 3486 matches

by Jasoco
Sat Jun 17, 2017 6:32 pm
Forum: Support and Development
Topic: Finding the distance between two points
Replies: 15
Views: 5634

Re: Finding the distance between two points

Haha. Agreed.
by Jasoco
Thu Jun 15, 2017 5:29 pm
Forum: Support and Development
Topic: Finding the distance between two points
Replies: 15
Views: 5634

Re: Finding the distance between two points

They're still arbitrary. You can use them for pixels of course. You can also use them for tiles or in-game measurements of whatever you choose. It's just math.

You didn't need to bump this thread. lol
by Jasoco
Sun Jun 04, 2017 5:16 am
Forum: Support and Development
Topic: Help me understand love.math.noise usage properly...
Replies: 15
Views: 2229

Re: Help me understand love.math.noise usage properly...

What's the real difference between peril and simplex? From an actual usage standpoint.
by Jasoco
Wed May 31, 2017 9:19 pm
Forum: Support and Development
Topic: Help me understand love.math.noise usage properly...
Replies: 15
Views: 2229

Help me understand love.math.noise usage properly...

Now I know how it works. And I don't need to know why it works. I am just curious as to why and how it works. lol Noise takes four parameters according to the Wiki . It doesn't say there's a limit to the values. They can apparently be very very large values from negative to positive. I know the firs...
by Jasoco
Wed May 31, 2017 4:13 am
Forum: Support and Development
Topic: I need help with collision
Replies: 4
Views: 825

Re: I need help with collision

Welcome! How good are you currently with coding? Do you know Lua or any languages? You might want to look into some helper libraries like Bump (Which does collision and resolution with simple AABB rectangular boxes (No angled boxes or odd shapes) or HardonCollider. (Which does collision, but not res...
by Jasoco
Fri May 26, 2017 6:53 am
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 4222

Re: Texturing Meshes at an Angle

Finally i found an solution to render trapezoid Bildschirmfoto von »2017-05-23 20-26-04«.png i used following data: (x,y)(s,t,p) ((-1,-1),(0,0,1)), ((-.1,+1),(0,1,.1)), ((+1,-1),(1,0,1)), ((+.1,+1),(.1,1,.1)), Then in the fragment shader i divide s by p The problem is it's still not perspective. No...
by Jasoco
Mon May 22, 2017 5:06 am
Forum: Support and Development
Topic: What program do you use to make graphics?
Replies: 13
Views: 2771

Re: What program do you use to make graphics?

GIFs are for showing off stuff on the forum without having to upload to YouTube. Not for putting in the game.
by Jasoco
Sat May 13, 2017 7:31 pm
Forum: Support and Development
Topic: What program do you use to make graphics?
Replies: 13
Views: 2771

Re: What program do you use to make graphics?

PhotoShop CS3, which I've had installed for years and has survived countless macOS updates and just won't die. I even put it on a diet. Deleted a bunch of helper apps I don't use like Bridge and all its help documentation and ran it through a binary trimmer to remove the unneeded Carbon and Classic ...
by Jasoco
Sat Apr 29, 2017 6:49 pm
Forum: Libraries and Tools
Topic: [LIKO-12 V0.7.1_PRE] An open-source fantasy computer made in LÖVE
Replies: 98
Views: 28416

Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

It's a bit better. But still can be hard to read.

When will you be implementing music and sfx creation tools? Would they even be possible in Löve without external libraries?
by Jasoco
Mon Apr 24, 2017 2:27 am
Forum: Support and Development
Topic: Font scaling?
Replies: 7
Views: 1502

Re: Font scaling?

Look into love.graphics.push(), scale(), translate(), rotate() and pop() on the Wiki.