Search found 3516 matches

by Jasoco
Tue Jun 23, 2009 3:15 am
Forum: General
Topic: Avatars: OBEY!
Replies: 741
Views: 352694

Re: Avatars: OBEY!

I figured why not? So I made one myself too.
by Jasoco
Tue Jun 23, 2009 3:05 am
Forum: Support and Development
Topic: Graphic layers?
Replies: 36
Views: 10930

Re: Graphic layers?

The way I do maps is the way everyone does maps. Files with numbers representing tiles in a grid. My maps would have 5 layout layers plus one object/player layer. My game might end up with hundreds of maps when its done. Keeping all that data in plain ASCII text files would be a lot less space hoggi...
by Jasoco
Mon Jun 22, 2009 10:58 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 270
Views: 350251

Re: Distributing your games (making a .love file)

I just tried that trick of simply adding .love to the end of a folders name and it worked perfectly when I double-clicked it on my Mac.

Which is awesome, because for some reason, OS X's built-in ZIP archive creator creates incompatible files. Not sure why.
by Jasoco
Mon Jun 22, 2009 9:06 pm
Forum: Support and Development
Topic: Not Random Random
Replies: 21
Views: 5065

Re: Not Random Random

On the topic of random number generating, if it helps, QBASIC was the same way. In order to pick a truly random number, you needed to randomize at the start. You'd do this by using "RANDOMIZE TIMER" where timer was the, well, timer of the program. Based on the number of ticks since the computer was ...
by Jasoco
Mon Jun 22, 2009 8:53 pm
Forum: Support and Development
Topic: Graphic layers?
Replies: 36
Views: 10930

Re: Graphic layers?

Well, I'd have to do that every time a map is loaded. (When you change screens which would happen thousands of times over the course of the game.) I'll do some playing around for a while and hope that LOVE matures into something awesome. So, are there any limitations to the size of the game you can ...
by Jasoco
Mon Jun 22, 2009 9:51 am
Forum: Support and Development
Topic: Graphic layers?
Replies: 36
Views: 10930

Graphic layers?

I notice there doesn't seem to be a way to create pre-drawn layers, also called "Canvases" (Called layers on old game consoles like the NES and SNES) where you would draw complex backgrounds onto a hidden canvas, then just copy that to the main screen each frame so you don't have to draw all the til...