Search found 3492 matches

by Jasoco
Wed May 31, 2017 4:13 am
Forum: Support and Development
Topic: I need help with collision
Replies: 4
Views: 964

Re: I need help with collision

Welcome! How good are you currently with coding? Do you know Lua or any languages? You might want to look into some helper libraries like Bump (Which does collision and resolution with simple AABB rectangular boxes (No angled boxes or odd shapes) or HardonCollider. (Which does collision, but not res...
by Jasoco
Fri May 26, 2017 6:53 am
Forum: General
Topic: Texturing Meshes at an Angle
Replies: 17
Views: 5122

Re: Texturing Meshes at an Angle

Finally i found an solution to render trapezoid Bildschirmfoto von »2017-05-23 20-26-04«.png i used following data: (x,y)(s,t,p) ((-1,-1),(0,0,1)), ((-.1,+1),(0,1,.1)), ((+1,-1),(1,0,1)), ((+.1,+1),(.1,1,.1)), Then in the fragment shader i divide s by p The problem is it's still not perspective. No...
by Jasoco
Mon May 22, 2017 5:06 am
Forum: Support and Development
Topic: What program do you use to make graphics?
Replies: 13
Views: 3279

Re: What program do you use to make graphics?

GIFs are for showing off stuff on the forum without having to upload to YouTube. Not for putting in the game.
by Jasoco
Sat May 13, 2017 7:31 pm
Forum: Support and Development
Topic: What program do you use to make graphics?
Replies: 13
Views: 3279

Re: What program do you use to make graphics?

PhotoShop CS3, which I've had installed for years and has survived countless macOS updates and just won't die. I even put it on a diet. Deleted a bunch of helper apps I don't use like Bridge and all its help documentation and ran it through a binary trimmer to remove the unneeded Carbon and Classic ...
by Jasoco
Sat Apr 29, 2017 6:49 pm
Forum: Libraries and Tools
Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
Replies: 100
Views: 34885

Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

It's a bit better. But still can be hard to read.

When will you be implementing music and sfx creation tools? Would they even be possible in Löve without external libraries?
by Jasoco
Mon Apr 24, 2017 2:27 am
Forum: Support and Development
Topic: Font scaling?
Replies: 7
Views: 1781

Re: Font scaling?

Look into love.graphics.push(), scale(), translate(), rotate() and pop() on the Wiki.
by Jasoco
Thu Apr 13, 2017 2:46 am
Forum: Libraries and Tools
Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
Replies: 100
Views: 34885

Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d

Yeah, that's exactly why PICO-8 uses all caps for the visual end of things. It's just easier to read. Note however, the actual code is all lowercase for obvious reasons. Save a PICO-8 project to a text file and open it in an editor. It's all lowercase because Lua functions are lowercase and it just ...
by Jasoco
Tue Apr 11, 2017 1:10 pm
Forum: Support and Development
Topic: Wrap images around game window
Replies: 20
Views: 3475

Re: Wrap images around game window

You'll have to draw the image twice. Once at each edge.
by Jasoco
Sun Apr 09, 2017 3:08 am
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 67
Views: 27124

Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]

Yeah, I definitely need to use your loop. Mine is so old school. And with it doing the horizontal and vertical walls separately, it makes it a lot harder to implement other stuff. I'll see what I can do. It shouldn't be too hard. Maybe. Edit: Yeah it's a bit harder than I thought. You have a lot of ...
by Jasoco
Fri Apr 07, 2017 6:52 pm
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 67
Views: 27124

Re: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]

I tried it last night. With the way I do it (The dual checks against horizontal and vertical walls separately) it's not going to work the way I thought. I might need to just borrow your method and modify it to work with my code. Did you create yours from scratch or use another source initially? Beca...