Search found 1005 matches

by Positive07
Fri Mar 03, 2017 7:52 pm
Forum: Libraries and Tools
Topic: [Solved] Looking for a ready-to-paint canvas using a shader
Replies: 6
Views: 1798

Re: Looking for a ready-to-paint canvas using a shader

Well you can use a shader... And discard the pixels that you don't want to render, basically your shader should take the canvas, and the mouse coordinates and discard say everything in a radius of 3px and draw everything else, you render the result from the shader to the same canvas and overwrite wh...
by Positive07
Thu Mar 02, 2017 4:44 pm
Forum: Games and Creations
Topic: Tree Simulation
Replies: 20
Views: 5677

Re: Tree Simulation

xNick1 wrote:
Thu Mar 02, 2017 10:46 am
OS: Win10X64 GPU: Intel HD 5500
That's my very same specs! Are you sure you are waiting long enough? It's not like there is a tree when you start, but it actually grows later on
by Positive07
Thu Mar 02, 2017 4:38 pm
Forum: Support and Development
Topic: Font scaling problem
Replies: 2
Views: 945

Re: Font scaling problem

This looks like you want the pre-multiplied BlendMode which is what you should use when drawing a Canvas. Or check the other Blend Modes until you find one that suits your needs
by Positive07
Wed Mar 01, 2017 6:28 pm
Forum: Support and Development
Topic: SuperToast, RaspberryPi 2 and Raspbian Jessie
Replies: 18
Views: 5672

Re: SuperToast, RaspberryPi 2 and Raspbian Jessie

The .so file was compiled for a PC architecture (x86 or x64) while the Pi uses ARM, recompile the .so for the Raspberry Pi
by Positive07
Tue Feb 28, 2017 10:48 pm
Forum: Support and Development
Topic: Scrolling issue
Replies: 3
Views: 1199

Re: Scrolling issue

Haha that's great!
by Positive07
Tue Feb 28, 2017 9:20 pm
Forum: Games and Creations
Topic: Tree Simulation
Replies: 20
Views: 5677

Re: Tree Simulation

It's weird cause I can see the tree in all versions. Windows 10 x64 Intel HD Graphics 5500
by Positive07
Tue Feb 28, 2017 9:12 pm
Forum: Support and Development
Topic: Scrolling issue
Replies: 3
Views: 1199

Re: Scrolling issue

Are you flooring your coordinates? I'm guessing that the arrow is at a position like 1.6 and the level is at 1, so when you scroll 0.4 to the left the map get's floored to 1 and the arrow is floored to 2 or something like that

If you want to make a pixel perfect game always floor your coordinates
by Positive07
Mon Feb 27, 2017 7:57 am
Forum: General
Topic: Single .exe for Windows?
Replies: 1
Views: 784

Re: Single .exe for Windows?

There is the problem that some of those libraries are licensed under LGPL and GPL so it's unsure if, if you bundle everything together, if you should license your work under those same licenses. So instead of statically linked like some other libraries included by LÖVE, LÖVE bundles them separatedly...
by Positive07
Sun Feb 26, 2017 8:24 am
Forum: Support and Development
Topic: Graphics oddity
Replies: 4
Views: 953

Re: Graphics oddity

We don't have enough information to know what it looks like. Either put up a video , GIF or .love of the project. However, without that information I'm still betting it's the same exact problem a hundred other people have posted threads about before. Try math.flooring the camera X and Y values. We ...
by Positive07
Sat Feb 25, 2017 5:24 pm
Forum: General
Topic: What code editor do you use ?
Replies: 141
Views: 36195

Re: What code editor do you use ?

2. An actual code completion, not only for basic Lua functions and LOVE API but also for all my own functions and classes/tables I create. I want it to read LuaDoc and trace types for at least some of the variables that I use. So I can use code completion when working with some library, for example...