Search found 482 matches

by substitute541
Wed Sep 26, 2012 8:19 am
Forum: Libraries and Tools
Topic: The Love3D R1 Library [V 0.4.2]
Replies: 33
Views: 6364

Re: [6 Demos] The Love3D Project (NEW PERSPECTIVE.LUA)

Jesus christ... subsitute541, pseudo 3D projects don't use perspective functions, they create a library to handle it for them, and then the real job is just doing this: 3D.physics.createBall(x, y, z, radius) perspective functions are useless, and the project name is very bad if you say that its onl...
by substitute541
Wed Sep 26, 2012 7:10 am
Forum: Libraries and Tools
Topic: The Love3D R1 Library [V 0.4.2]
Replies: 33
Views: 6364

Re: [6 Demos] The Love3D Project (NEW PERSPECTIVE.LUA)

Perspective.lua, and PerspectiveTwo.lua are being fixed.
by substitute541
Tue Sep 25, 2012 6:38 am
Forum: Libraries and Tools
Topic: The Love3D R1 Library [V 0.4.2]
Replies: 33
Views: 6364

Re: [6 Demos] The Love3D Project (NEW PERSPECTIVE.LUA)

New PerspectiveTwo.lua .. As before, haven't tested it yet, but it has the zSort functions. Credit to Nixola! :D .
by substitute541
Tue Sep 25, 2012 5:36 am
Forum: Libraries and Tools
Topic: The Love3D R1 Library [V 0.4.2]
Replies: 33
Views: 6364

Re: [6 Demos] The Love3D Project (NEW PERSPECTIVE.LUA)

You should consider a framework, instead of a hard-to-use perspective function. Such as a camera occupying 3D space and objects occupying 3D space. Then you can move the camera to view objects from a different angle. Something like this: 3D.camera.setMatrix(positionX, positionY, positionZ, lookatx,...
by substitute541
Tue Sep 25, 2012 5:26 am
Forum: Libraries and Tools
Topic: The Love3D R1 Library [V 0.4.2]
Replies: 33
Views: 6364

Re: [6 Demos] The Love3D Project (NEW PERSPECTIVE.LUA)

About perspective9, calculating the average Z position of every face's extremes (vertices? vertexes?), sorting the faces checking averageZ and then drawing them should do the trick P.S: Use conf.lua and love.conf to set width and height I know nothing about this topic. This is just a stupid idea th...
by substitute541
Mon Sep 24, 2012 8:34 am
Forum: Libraries and Tools
Topic: The Love3D R1 Library [V 0.4.2]
Replies: 33
Views: 6364

Re: [6 Demos] The Love3D Project (NEW PERSPECTIVE.LUA)

New Perspective.lua! Haven't tested it though, so please, TEST IT :3. Found any bugs? Report to me by replying in this thread.
by substitute541
Thu Sep 20, 2012 8:27 am
Forum: Libraries and Tools
Topic: The Love3D R1 Library [V 0.4.2]
Replies: 33
Views: 6364

Re: [NEW] The Love3D Project (NEW PROJECTS)

Woo. Good thing there's love.graphics.polygon. If I had time I could (somehow) make a pyramid. And if I had LOTS of time, I could make a cylinder(that uses math functions, not hardcoded numbers... Whew, this is kinda hard...)
by substitute541
Wed Sep 19, 2012 3:00 am
Forum: General
Topic: [STJFPOST]Love3D
Replies: 41
Views: 3998

Re: [STJFPOST]Love3D

Distorting an image would be the least 3D thing I would want. And not just for doing 3D. It can be used for 2D effects too. We just need it. Real 3D would require actual 3D calls complete with access to 3D OpenGL features like polygon clipping and sorting. I've done a couple "3D" demos in my day. T...
by substitute541
Wed Sep 19, 2012 2:19 am
Forum: Libraries and Tools
Topic: The Love3D R1 Library [V 0.4.2]
Replies: 33
Views: 6364

Re: [NEW] The Love3D Project (NEW PROJECTS)

>objects = { {x = 5, y = 4, z = 3}, {x = 9, y = 55, z = 6}, {x = 11, y = 66, z = 5} } >table.sort(objects, function(a, b) return a.z > b.z end) >for i, v in ipairs(objects) do >>print(v.x, v.y, v.z) >>end 9 55 6 11 66 5 5 4 3 I didn't read your code yet, would it be hard to implement something like...
by substitute541
Tue Sep 18, 2012 9:23 am
Forum: Libraries and Tools
Topic: The Love3D R1 Library [V 0.4.2]
Replies: 33
Views: 6364

Re: [NEW] The Love3D Project (NEW PROJECTS)

I like how demo are numbered with odd numbers. Bring something mystical. (well actually I reread the first post while writing that. Demystified :( ) Demo 5 really carry the illusion. Code is impressively concise too. Bring some colors :) Apparently, z-sorting(sorting objects in the z space, you kno...