Search found 853 matches

by Karai17
Tue Feb 13, 2018 11:05 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 140954

Re: Simple Tiled Implementation - STI v0.18.2.1

Take a look at the demo file in the OP, there shoudl be some collision code in there to reference.
by Karai17
Mon Jan 22, 2018 8:50 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 140954

Re: Simple Tiled Implementation - STI v0.18.2.1

I recommend creatiing your maps in your game directory so when it comes time to load them, all the files are already where they should be.
by Karai17
Wed Jan 03, 2018 9:53 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 140954

Re: Simple Tiled Implementation - STI v0.18.2.1

The way sti needs to manage graphics state is not necessarily compatible with using external libs, at least I cannot guarantee that they will work. If it works for you, have at it, but if there is an issue then perhaps look into using map:draw()'s args instead of a camera helper lib
by Karai17
Tue Jan 02, 2018 4:21 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 140954

Re: Simple Tiled Implementation - STI v0.18.2.1

cool :)

I would personally recommend against using gamera with STI and instead use map:draw(tx, ty, sx, sy), but if you got it working then feel free to disregard. :D
by Karai17
Tue Jan 02, 2018 10:26 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 140954

Re: Simple Tiled Implementation - STI v0.18.2.1

It looks like you are scaling the the game a bit, is that correct? If so, how are you scaling it?
by Karai17
Thu Sep 07, 2017 7:31 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 140954

Re: Simple Tiled Implementation - STI v0.18.2.1

Awesome, glad you figured it out. :)
by Karai17
Thu Sep 07, 2017 2:42 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v0.18.2.1
Replies: 770
Views: 140954

Re: Simple Tiled Implementation - STI v0.18.2.1

Can you link me a .love file?
by Karai17
Mon Aug 28, 2017 5:40 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 60461

Re: LÖVE3D

love3d is general purpose. For a UDMF loader, you probably just want to leverage love's API and then write a renderer that uses love3d.
by Karai17
Sat Aug 26, 2017 11:51 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 60461

Re: LÖVE3D

The IQM only has a material name embedded in it, not a material or texture itself. That is handled by shaders. Check the render.lua system
by Karai17
Thu Aug 10, 2017 5:21 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 199
Views: 60461

Re: LÖVE3D

I run Linux primarily and holo runs Windows primarily, LOVE3D works completely fine on both.