Search found 879 matches

by Karai17
Tue Apr 24, 2018 11:36 pm
Forum: Games and Creations
Topic: Ludum Dare 41 Entries
Replies: 8
Views: 2308

Re: Ludum Dare 41 Entries

https://static.jam.vg/raw/33/z/12f0a.png Clunky Ball Clunky Ball is a Monkey Ball clone that let’s you bonk every which way but Sunday (and sometimes even on Sunday if you eat your peas and go to bed without complaining)! Travel through each obstacle course and find the goal before the time runs ou...
by Karai17
Tue Apr 24, 2018 11:34 pm
Forum: Games and Creations
Topic: Ludum Dare 41 Entries
Replies: 8
Views: 2308

Ludum Dare 41 Entries

It's that time again! Post your Ludum Dare entries here so we can have a list of love games to play and rate!
by Karai17
Thu Apr 19, 2018 9:59 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182137

Re: Simple Tiled Implementation - STI v0.18.2.1

You need to add ".lua" to the end of your file name.
by Karai17
Thu Mar 15, 2018 5:51 am
Forum: General
Topic: 6 month XSplit Premium license
Replies: 1
Views: 706

6 month XSplit Premium license

I just bought a new webcam and it came with an XSplit license. I don't use XSplit, I use OBS which is free and open source, so I have no use for this little bonus. Instead of just throwing it out, I've decided to post the code here for whomever may want it. First come, first served. d57ac0be-ac55-43...
by Karai17
Thu Feb 15, 2018 12:38 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182137

Re: Simple Tiled Implementation - STI v0.18.2.1

Cool, I look forward to it. :)
by Karai17
Tue Feb 13, 2018 11:13 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182137

Re: Simple Tiled Implementation - STI

I'm on the point where I want to include some collision to my map and character. I'm glad there are plugins for bump and box2d already. I don't want to work with box2d, because of its sometimes not expectable behaviours. Bump on the other hand is a little too less for me. What, if I have tiles that...
by Karai17
Tue Feb 13, 2018 11:05 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182137

Re: Simple Tiled Implementation - STI v0.18.2.1

Take a look at the demo file in the OP, there shoudl be some collision code in there to reference.
by Karai17
Mon Jan 22, 2018 8:50 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182137

Re: Simple Tiled Implementation - STI v0.18.2.1

I recommend creatiing your maps in your game directory so when it comes time to load them, all the files are already where they should be.
by Karai17
Wed Jan 03, 2018 9:53 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182137

Re: Simple Tiled Implementation - STI v0.18.2.1

The way sti needs to manage graphics state is not necessarily compatible with using external libs, at least I cannot guarantee that they will work. If it works for you, have at it, but if there is an issue then perhaps look into using map:draw()'s args instead of a camera helper lib
by Karai17
Tue Jan 02, 2018 4:21 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 775
Views: 182137

Re: Simple Tiled Implementation - STI v0.18.2.1

cool :)

I would personally recommend against using gamera with STI and instead use map:draw(tx, ty, sx, sy), but if you got it working then feel free to disregard. :D