They layer you have set, 8, might be too high. STI uses ipairs to draw layers in order so the layer number needs to be continuous.
If you map has 2 layers, then set the sprite layer to 3.
Search found 855 matches
- Thu May 18, 2017 8:46 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v0.18.2.1
- Replies: 770
- Views: 145748
I've pushed an update that should fix this issue. the main cause of this is that I need to scale the map from whatever the user sets the scale to back to 1.0 to draw to the canvas. This fixes weird graphical glitches and tearing that can occur. However, the way I implemented this meant that translat...
You should also put a .love file on itch for us non-Windows users.roccdcasbah wrote: ↑Thu May 04, 2017 12:44 pmhttps://ldjam.com/events/ludum-dare/38/whats-the-point
We (femhundra and roccdcazbah) made a game type of thing called What's the point?