## Search found 1078 matches

Thu Aug 20, 2015 5:43 am
Forum: Support and Development
Topic: Stencil or Mesh?
Replies: 1
Views: 626

### Re: Stencil or Mesh?

I think you are correct. You can expect meshes to be faster than stencils. The stencil is attached to a stencil function and this function is run each time you set a stencil. That might take some time. On the other hand, if you don't have performance issues with your current solution, then just keep...
Tue Aug 18, 2015 11:04 am
Forum: Games and Creations
Topic: The Blueprints Machine
Replies: 52
Views: 13255

### Re: The Blueprints Machine

I like the whole project. Looks very promising. Will it be a sandbox/toy or are you planning to add some sorts of puzzles? And in case you like feedback: I suggest making the inside of the boxes a slightly different color than the background (a little lighter or a little darker would probably be eno...
Tue Jul 28, 2015 5:48 pm
Forum: General
Topic: Code Doodles!
Replies: 157
Views: 108129

### Re: Code Doodles!

There are an infinite number of digits, so every number will appear an infinite amount of times, so yeah, that should be true. I know this is very off-topic, but this reasoning is again incorrect. We maybe know the first millions of digits of pi and we can see that all observed digits are approxima...
Tue Jul 28, 2015 3:01 pm
Forum: Support and Development
Topic: [Solved]Scaling
Replies: 1
Views: 468

### Re: Scaling

The scaling is always applied with respect to the origin, which is in the upper left corner. If you want to scale from the center, then you can perform these three transformations in a row: 1) Translate (Move the screen center to the top left) 2) Scale 3) Translate (Move the top left back to the cen...
Tue Jul 28, 2015 2:49 pm
Forum: General
Topic: Code Doodles!
Replies: 157
Views: 108129

### Re: Code Doodles!

Ah, nice idea. Although I can tell you that pi is a transcendental number . That means that every possible number sequence can be found in the post comma digits of pi, and therefore the numbers are evenly distributed. Sorry for the nit-picking, but this reasoning is not correct. You can make a tran...
Wed Jul 22, 2015 3:53 pm
Forum: Support and Development
Topic: Execute lua script in a user's folder
Replies: 6
Views: 1128

### Re: Execute lua script in a user's folder

louie999 wrote:Aw, so there's no way to somehow "create" a directory in the user's folder(where the user puts the game in) ?
If you distribute the game "as is", in form of the source code (instead of packing it into a .love-file), then you can do it.
Tue Jul 21, 2015 2:50 pm
Forum: Support and Development
Topic: Execute lua script in a user's folder
Replies: 6
Views: 1128

### Re: Execute lua script in a user's folder

Hi, first check out the functions in love.filesystem . These allow you to get a list of all files in a certain folder and to run lua-files. love.filesystem only allows you to look for files in certain places, which is the game folder and the game's save directory. So you have two options: Either tel...
Fri Jul 17, 2015 6:11 am
Forum: Games and Creations
Topic: NUMBERF/CKER (formerly Numberwang) - math game (not 2048)
Replies: 24
Views: 9292

### Re: NUMBERF/CKER (formerly Numberwang) - math game (not 2048

Boom!
numberwang.png (14.57 KiB) Viewed 6004 times
Nicely done. I like the sweeping animation.
Mon Jul 13, 2015 1:27 pm
Forum: Support and Development
Topic: Drawing many things at once using a loop
Replies: 2
Views: 678

### Re: Drawing many things at once using a loop

Hi and welcome to the forum.

Yes, please upload an example .love-file. That way we can have a look at it and give specific advice, rather than guessing.
Thu Jul 09, 2015 7:30 am
Forum: General
Topic: Small Suggestion for the Next Version of Love
Replies: 4
Views: 867

### Re: Small Suggestion for the Next Version of Love

In the next version of LÖVE, it will be renamed, see here: LÖVE 0.10.0