Search found 245 matches

by kalle2990
Thu Sep 17, 2009 2:15 pm
Forum: Games and Creations
Topic: Box-Head Adventures - A physics based platform game, Updated
Replies: 34
Views: 13314

Re: Box-Head Adventures - A physics based platform game

Will only add some lines telling the code the save which objects has been taken when saved, so you don't have to start all over again on the level, with no saved score or lifes. After that, I'll make some maps and upload a beta testing version (again) for bug testing and feature adding. ^^ Edit : Mi...
by kalle2990
Thu Sep 17, 2009 1:41 pm
Forum: Support and Development
Topic: Map editors
Replies: 8
Views: 1339

Re: Map editors

Great to hear ^^
by kalle2990
Thu Sep 17, 2009 5:20 am
Forum: Support and Development
Topic: love.graphics.setFontSize (hand made function for less lag)
Replies: 2
Views: 889

Re: love.graphics.setFontSize (hand made function for less lag)

But I don't like to predefine fonts, I rather use this. ^^
This could be very usefull in a text editor program, because loading 70 fonts when about 80% is un-neccessary is a little useless.
But you're right, predefining fonts is the best way, loading them in draw or update is the worst.
by kalle2990
Wed Sep 16, 2009 2:59 pm
Forum: Support and Development
Topic: Map editors
Replies: 8
Views: 1339

Re: Map editors

I wasn't trying to not be friendly, I just missunderstood the whole thing... :cry:
Please forgive me
by kalle2990
Wed Sep 16, 2009 2:31 pm
Forum: Support and Development
Topic: Map editors
Replies: 8
Views: 1339

Re: Map editors

Sorry... :cry:
I didn't mean to insult or hurt you, I just didn't see what you meant when saying "un-zipping/installing". Well, we need some more active users on the forum (even tho I joined last week) good luck :)
by kalle2990
Wed Sep 16, 2009 1:43 pm
Forum: Support and Development
Topic: Map editors
Replies: 8
Views: 1339

Re: Map editors

First of all, you need to know the format of the map that the editor makes, and then loading all the required images into the game, drawing the map with the correct format, making stuff happen (which is way harder than making an editor). So I recommend that you start with something easy first or mak...
by kalle2990
Wed Sep 16, 2009 6:27 am
Forum: Support and Development
Topic: love.graphics.setFontSize (hand made function for less lag)
Replies: 2
Views: 889

love.graphics.setFontSize (hand made function for less lag)

I don't know if this is the correct forum for this but anyway. This function can be used in the draw function without having LÖVE taking up 2GB of RAM O_o It saves the loaded fonts in a table for fast setting of the fonts when needed without loading the fonts again which would cause the game to run ...
by kalle2990
Wed Sep 16, 2009 5:55 am
Forum: Games and Creations
Topic: Box-Head Adventures - A physics based platform game, Updated
Replies: 34
Views: 13314

Re: Box-Head Adventures - A physics based platform game

As others have mentioned, there needs to be a way to know where the exit is. Directional arrows will be added Also, why does jumping negate horizontal momentum? Very irritating. Apparently, body:applyImpulse(0, 0) doesn't do anything like stopping etc. But body:applyImpulse(0, -30000) stops the x a...
by kalle2990
Tue Sep 15, 2009 3:43 pm
Forum: Games and Creations
Topic: Box-Head Adventures - A physics based platform game, Updated
Replies: 34
Views: 13314

Re: Box-Head Adventures - A physics based platform game

Well, when this version was published, my function in the level editor for switching levels didn't work (or didn't even exist :P), so i copied the first map and then removed some stuff in the map file. More leveles (+ 'where to go' arrows) will be added when it's done. :ultrahappy: Ohh, and thanks f...
by kalle2990
Tue Sep 15, 2009 2:30 pm
Forum: Games and Creations
Topic: Box-Head Adventures - A physics based platform game, Updated
Replies: 34
Views: 13314

Re: Box-Head Adventures - A physics based platform game

Nearly done now, but why won't you reply?? Is it because I'm new here :cry: