Search found 245 matches

by kalle2990
Tue Mar 01, 2011 10:03 pm
Forum: General
Topic: Request Programs
Replies: 46
Views: 15998

Re: Request Programs

tentus wrote:Make an achievement sharing system for Love. Something that we could link up to our forum usernames would be the nicest.
+1 :)
This would indeed be epic.
by kalle2990
Sun Feb 27, 2011 3:36 pm
Forum: General
Topic: Multiplayer loving event
Replies: 27
Views: 4518

Re: Multiplayer loving event

The server appears to be full, will this be fixed (more player slots) for the upcoming event?

EDIT: A little later there was some slots open and I must say that was a very long walk.. :?
I would recommend using the newly created stargate by CyaNox. Find a stargate and dial 'lovers' :awesome:
by kalle2990
Wed Feb 23, 2011 6:31 am
Forum: General
Topic: Multiplayer loving event
Replies: 27
Views: 4518

Re: Multiplayer loving event

kikito wrote:There isn't a LÖVE multiplayer game
http://love2d.org/wiki/Volley_Brawl :)
by kalle2990
Mon Feb 21, 2011 2:31 pm
Forum: General
Topic: Why we should spread the LOVE to Android
Replies: 9
Views: 1548

Re: Why we should spread the LOVE to Android

Yeah, you need to compile everything for the ARM processor and dynamic libraries seems to be broken, forcing the use of static ones. But, in the NDK for Android >2.3 there are some new API's, including native support for catching sensor events such as finger, gyrometer and other stuff. Android 2.3 o...
by kalle2990
Wed Feb 16, 2011 6:14 pm
Forum: General
Topic: LÖVE 0.7.1 Released
Replies: 21
Views: 55300

Re: LÖVE 0.7.1 Released

While speaking about holiday events, what happened to the eventual redesigns of the page which were supposed to be made on some holidays? :cry:
by kalle2990
Thu Feb 10, 2011 4:59 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 47975

Re: Debug - A whole new way of debugging your game

Version 1.1.5 released with some minor fixes
by kalle2990
Thu Feb 10, 2011 3:19 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 47975

Re: Debug - A whole new way of debugging your game

Curiously, recently I have done a similar thing: https://github.com/vrld/love-console (attached .love for convenience). Though it is less suited for debugging but focused on live-coding (or stuff) Looks nice :) I really like that multiline input, seems promising, however I got stuck when writing so...
by kalle2990
Wed Feb 09, 2011 6:55 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 47975

Re: Debug - A whole new way of debugging your game

I have only seen the one in Heroes of Newerth (non-transparent overlay) and in CS (windowed), so I pretty much started from scratch on the interface. There are some features which I feel is rather important, including up/down key tabbing for the recent commands used and maybe some way of adding a dy...
by kalle2990
Wed Feb 09, 2011 4:55 pm
Forum: Libraries and Tools
Topic: Debug - A whole new way of debugging your game
Replies: 106
Views: 47975

Debug - A whole new way of debugging your game

Tired of having to restart your whole game when an error occurs or attaching a console, which you have to switch to, just to see your debug printings? Tired of adding extra variable in text to your graphical experience, taking space and looks misplaced? Tired of not having the possibility to execute...
by kalle2990
Wed Feb 09, 2011 6:55 am
Forum: Support and Development
Topic: How can I make a GUI?
Replies: 6
Views: 2291

Re: How can I make a GUI?

I've only worked with an XML-type thing (Heroes of Newerth) and iup-lua (Vendetta Online) in terms of game UI coding though. I like iup much more than the XML stuff. XAML :megagrin: I've been using it for Heroes of Newerth and .NET applications and I must say the syntax is very easy to work with bu...