Search found 3096 matches

by kikito
Fri Sep 01, 2017 12:09 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 56151

Re: [library] bump.lua v3.1.4 - Collision Detection

To solve it I just let the resolveCollision method return the new x and y position and I use them as newx and newy instead of wx, wy. It works but I hate the way it is done... I would love to hear some better ideas from you guys.. Well the only thing I can say is that the code seems a bit "involved...
by kikito
Wed Aug 30, 2017 6:36 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 56151

Re: [library] bump.lua v3.1.4 - Collision Detection

it seems like "cross" doesn't allow me to teleport using world:update, while setting the filter to any of the others result in the object to teleport where I want it to go That should not happen. world:update doesn't even look at filters . If you can, please provide a .love example showing this beh...
by kikito
Tue Aug 15, 2017 9:52 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 56151

Re: [library] bump.lua v3.1.4 - Collision Detection

Hi everyone, It has taken me a while to post here, I was away from keyboard but I saw all the questions/answers on my mobile phone. @alberto_lara corner cases are *very* difficult to handle. I'm starting to think there's no way to 100% deal with them, given the constraints we have in LÖVE (floating ...
by kikito
Tue Jun 13, 2017 3:00 pm
Forum: Games and Creations
Topic: Cactus game.
Replies: 37
Views: 10271

Re: Cactus game.

🌵 🎮
by kikito
Wed May 31, 2017 8:57 pm
Forum: General
Topic: New to game dev
Replies: 6
Views: 2284

Re: New to game dev

Hi, welcome to the forums! Ask away!
by kikito
Wed May 31, 2017 8:56 pm
Forum: Support and Development
Topic: Question about LuaJIT and FFI
Replies: 7
Views: 2126

Re: Question about LuaJIT and FFI

If you want to climb the performance mountains, you must wear measuring boots.

In other words, if you are thinking about performance, you have to write and run performance tests, and compare how different solutions really perform. Human intuition is notably fallible on this particular task.
by kikito
Wed May 24, 2017 1:03 pm
Forum: General
Topic: Any interest in a Löve speed-jam?
Replies: 6
Views: 1576

Re: Any interest in a Löve speed-jam?

If you are willing to wait a little bit, you could actually make a zero-hour game jam.

In all seriousness, I think 8 hours is the bare minimun. Ludum dare is a full weekend so you can have 8 hours of raw dev + 8 hours of polish, plus all those pesky things like sleeping and eating.
by kikito
Sun May 14, 2017 2:02 pm
Forum: Support and Development
Topic: Collision response with AABBs
Replies: 9
Views: 2582

Re: Collision response with AABBs

Wow. kikito, thank you so much for your contributions to the LOVE community, this is great stuff! I've been using bump, but didn't realize the math behind it was so complex. Just one clarification here. The math behind bump isn't complex. I know some math, but it is not my strong suit. Math experts...
by kikito
Tue May 09, 2017 11:00 am
Forum: Support and Development
Topic: Collision response with AABBs
Replies: 9
Views: 2582

Re: Collision response with AABBs

I can tell you how it's done in bump. It doesn't use the velocity vector itself, but it "remembers the previous positions of all items" before moving them. So it can use the "vector from the previous position to the one in the current frame". That is the same has having velocity, just expressed in a...
by kikito
Wed May 03, 2017 6:36 pm
Forum: General
Topic: Terminal-based workflows: what are you rockin'?
Replies: 9
Views: 2755

Re: Terminal-based workflows: what are you rockin'?

I use fzf only inside neovim. I am comfortable with ag so I use it when I'm on the console even if I have e fzf available there, too. My vim's fzf is configured to use ag internally since I can filter out files that don't interest me. I never use tags for navigation. But I am not a vim power user. M...