Search found 3098 matches

by kikito
Wed Sep 20, 2017 8:56 am
Forum: Support and Development
Topic: [HELP] Gamera Won't Center Camera on Player
Replies: 2
Views: 1200

Re: [HELP] Gamera Won't Center Camera on Player

Hi there, it is working as expected, and following the player. It is not very noticeable because you have no background at all. It is much easier to see if you add some static background: local draw_f = function (l,t,w,h) hero.sprite:draw(hero.x,hero.y) love.graphics.rectangle('line', 100, 100, 100,...
by kikito
Fri Sep 01, 2017 9:39 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 62339

Re: [library] bump.lua v3.1.4 - Collision Detection

thanks for your help, I appreciate it. You were a bit lucky :D Lots of other things fight for my limited free time, and reviewing other peoples's code takes a lot of it, so I can't do it often. But I know it helps individuals. And those ifs really jumped at me. Just so you know, this technique of "...
by kikito
Fri Sep 01, 2017 12:09 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 62339

Re: [library] bump.lua v3.1.4 - Collision Detection

To solve it I just let the resolveCollision method return the new x and y position and I use them as newx and newy instead of wx, wy. It works but I hate the way it is done... I would love to hear some better ideas from you guys.. Well the only thing I can say is that the code seems a bit "involved...
by kikito
Wed Aug 30, 2017 6:36 pm
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 62339

Re: [library] bump.lua v3.1.4 - Collision Detection

it seems like "cross" doesn't allow me to teleport using world:update, while setting the filter to any of the others result in the object to teleport where I want it to go That should not happen. world:update doesn't even look at filters . If you can, please provide a .love example showing this beh...
by kikito
Tue Aug 15, 2017 9:52 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 62339

Re: [library] bump.lua v3.1.4 - Collision Detection

Hi everyone, It has taken me a while to post here, I was away from keyboard but I saw all the questions/answers on my mobile phone. @alberto_lara corner cases are *very* difficult to handle. I'm starting to think there's no way to 100% deal with them, given the constraints we have in LÖVE (floating ...
by kikito
Tue Jun 13, 2017 3:00 pm
Forum: Games and Creations
Topic: Cactus game.
Replies: 37
Views: 12965

Re: Cactus game.

🌵 🎮
by kikito
Wed May 31, 2017 8:57 pm
Forum: General
Topic: New to game dev
Replies: 6
Views: 2575

Re: New to game dev

Hi, welcome to the forums! Ask away!
by kikito
Wed May 31, 2017 8:56 pm
Forum: Support and Development
Topic: Question about LuaJIT and FFI
Replies: 7
Views: 2699

Re: Question about LuaJIT and FFI

If you want to climb the performance mountains, you must wear measuring boots.

In other words, if you are thinking about performance, you have to write and run performance tests, and compare how different solutions really perform. Human intuition is notably fallible on this particular task.
by kikito
Wed May 24, 2017 1:03 pm
Forum: General
Topic: Any interest in a Löve speed-jam?
Replies: 6
Views: 1827

Re: Any interest in a Löve speed-jam?

If you are willing to wait a little bit, you could actually make a zero-hour game jam.

In all seriousness, I think 8 hours is the bare minimun. Ludum dare is a full weekend so you can have 8 hours of raw dev + 8 hours of polish, plus all those pesky things like sleeping and eating.
by kikito
Sun May 14, 2017 2:02 pm
Forum: Support and Development
Topic: Collision response with AABBs
Replies: 9
Views: 3388

Re: Collision response with AABBs

Wow. kikito, thank you so much for your contributions to the LOVE community, this is great stuff! I've been using bump, but didn't realize the math behind it was so complex. Just one clarification here. The math behind bump isn't complex. I know some math, but it is not my strong suit. Math experts...