Search found 3096 matches

by kikito
Wed May 03, 2017 3:20 pm
Forum: General
Topic: Terminal-based workflows: what are you rockin'?
Replies: 9
Views: 2650

Re: Terminal-based workflows: what are you rockin'?

My setup is similar to Ikroth's: neovim, zsh, ag and fzf. Differences: I am on a mac, so I use iterm2 instead of the default terminal. I also installed Prezto which adds lots of goodies on top of zsh (it's a bit like oh-my-zsh, but feels more lightweight).
by kikito
Wed Apr 19, 2017 3:07 pm
Forum: General
Topic: EggJs?
Replies: 3
Views: 1129

Re: EggJs?

hint: (don't read if you don't want spoilers)

ǝpoɔ ıɯɐuoʞ
by kikito
Tue Apr 11, 2017 9:34 pm
Forum: Libraries and Tools
Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
Replies: 63
Views: 26622

Re: [library] gamera - A camera system for LÖVE - v1.0.1 is out

Hi there, That is not a strictly gamera-related issue. It happens frequently with any LÖVE game which tries to use quads to show tiles. The dt variable which LÖVE uses for time, however, is *very* floating-point in nature, like 0.1274232. Which when you multiply by the scrolling velocity of your gam...
by kikito
Wed Mar 29, 2017 1:52 pm
Forum: Support and Development
Topic: How to setup VIM
Replies: 35
Views: 8477

Re: How to setup VIM

Just my two cents regarding this: when I do LÖVE with vim I don't have any specific command for "launching love"; instead, I use another tab in the terminal to launch it. The first time I have to type "love .", but the rest it's just "change-terminal-tab up enter" - three keystrokes (I guess you cou...
by kikito
Wed Mar 22, 2017 3:07 pm
Forum: Support and Development
Topic: Jump Height Unstable
Replies: 8
Views: 1739

Re: Jump Height Unstable

I'm just going to leave this here in case it helps: http://openarena.ws/board/index.php?topic=5100.0
by kikito
Tue Mar 21, 2017 11:21 pm
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 65354

Re: love-release - in Lua ! - makes LÖVE game release easier

I have not done a lot of zipping/unzipping with Lua, but it seems to me that there should be a better option (or at least lua-zip should test for the existence of libzip itself). Have you tried https://github.com/mpeterv/luazip ? there's so much to do and I have so little time. You must try having a...
by kikito
Fri Mar 17, 2017 11:40 am
Forum: Support and Development
Topic: Ideas?
Replies: 10
Views: 2085

Re: Ideas?

I think a nice one to do for someone who is starting is an r-type-like shoot them up. It includes graphics, but nothing fancy, and doesn't require animations. It is easy to "plan" (first, have a ship that moves. Then make it fire. Then an enemy that moves. Then make the enemy fire. Then make bullets...
by kikito
Tue Mar 07, 2017 4:04 pm
Forum: Support and Development
Topic: Is it worth it to make a built in tile editor?
Replies: 16
Views: 3510

Re: Is it worth it to make a built in tile editor?

I did an editor once, in the past. It took a loooot of time and effort. So much that I didn't have any energy left for actually implementing a game for it. Nowadays I strongly favour easily parseable text files. If I can make it a .lua file, so I can directly load it with loadfile, I do just that. A...
by kikito
Sun Mar 05, 2017 9:19 am
Forum: Support and Development
Topic: Do I *need* a license to post my games/libraries here?
Replies: 3
Views: 932

Re: Do I *need* a license to post my games/libraries here?

You don't need it to post it, but I will need it to know whether I can use your libs. My preference is MIT. It's short, easy to understand. It basically says "don't sue me and give me credit".
by kikito
Tue Feb 21, 2017 1:01 pm
Forum: Support and Development
Topic: cubemap support ?
Replies: 7
Views: 1236

Re: cubemap support ?

Oh, and I see that Volume Textures are coming too. I'm already thinking about applications for those :)