Search found 3087 matches

by kikito
Fri Jan 06, 2017 4:54 pm
Forum: Support and Development
Topic: Can't make require function work [SOLVED]
Replies: 11
Views: 1704

Re: Can't make require function work

But why? You can have an "init.lua" file in your module folder and calling "require ( modulefolder )" will call this file. That's Lua's fault. The implementation of `init.lua` isn't complete. It works when the library is in certain places (like when installed by LuaRocks) but not when you are tryin...
by kikito
Thu Jan 05, 2017 5:03 pm
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 24825

Re: Post-0.10.0 feature wishlist

Keep in mind love is open source and anyone is welcome to contribute! I don't really have the capacity to significantly improve distribution workflow myself, right now. I can totally sympathise. My free time has diminished dignificantly in the recent months, and my open source projects are stalling...
by kikito
Thu Jan 05, 2017 2:05 pm
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 24825

Re: Post-0.10.0 feature wishlist

I'm beginning to think that an official "love-maker" would be a good idea. There have been some heroic unofficial attempts at creating a script for doing this in the past, but it's still a pain point for me. I also would love it very much if LÖVE was smart enough to handle .love files made by compre...
by kikito
Wed Jan 04, 2017 2:14 pm
Forum: General
Topic: LÖVErs at FOSDEM ? [2018]
Replies: 7
Views: 1456

Re: LÖVErs at FOSDEM ? [2017]

I won't go this year. As I told everyone I met there last time, I have a child now, so for a while I'll be limited in the events I'm able to attend. I totally recommend whoever can go there to give it a try, it was a very nice event.
by kikito
Wed Jan 04, 2017 10:14 am
Forum: General
Topic: how succesfully build community project on Love2D forum
Replies: 9
Views: 1318

Re: how succesfully build community project on Love2D forum

If someone comes with just an idea I turn them off immediately (I might send this link ). The only proposals which remotely interest me start with "I built this [link to something awesome] and I need help". [Link to something awesome] doesn't have to be complete, but it needs to have the hint of gre...
by kikito
Fri Dec 30, 2016 10:51 am
Forum: General
Topic: Famous Love2d games?
Replies: 19
Views: 7582

Re: Famous Love2d games?

I think Mari0 might be more known than Move or Die - http://stabyourself.net/mari0/ Personally I think any of those products could've been made in Love2d as well, right? Yes. Why people choose those other frameworks instead of Love2d? For me the reasons for using LÖVE were Lua, the community, and be...
by kikito
Sun Dec 25, 2016 11:46 am
Forum: Support and Development
Topic: State manager
Replies: 2
Views: 708

Re: State manager

My recommendation would be slowing down and starting by learning Lua a bit more (maybe giving a look at Programming in Lua , it's free. Or maybe Learn Lua in 15 minutes , if you are really in a hurry). Once you spend some time with the language, you will probably be able to figure out how to impleme...
by kikito
Sun Dec 25, 2016 11:41 am
Forum: General
Topic: Merry Christmas and Happy Holidays 2016/2017!
Replies: 12
Views: 1939

Re: Merry Christmas and Happy Holidays 2016/2017!

Yeah, have a good day everyone!
by kikito
Fri Dec 23, 2016 5:11 pm
Forum: General
Topic: Help with love2d/lua classes!
Replies: 7
Views: 1383

Re: Help with love2d/lua classes!

DaKillerBear1 wrote:You can not belive how glad I am to have someone like yourself helping me! :D Do you know of any library that can handle collisions with rotated rectangles?
Both HC and [wiki]love.physics[/wiki] can handle those.
by kikito
Fri Dec 23, 2016 4:46 pm
Forum: General
Topic: Help with love2d/lua classes!
Replies: 7
Views: 1383

Re: Help with love2d/lua classes!

If I understand it correctly I create a "main" class, probabably called "Tank", and create all of the needed functions, basic variables in there, and then later on I just create multiple subclasses (Which, due to innheritance) need not have all the functions that the base class have, as they alread...