Search found 3095 matches

by kikito
Thu Jan 05, 2017 2:05 pm
Forum: General
Topic: Post-0.10.0 feature wishlist
Replies: 177
Views: 28827

Re: Post-0.10.0 feature wishlist

I'm beginning to think that an official "love-maker" would be a good idea. There have been some heroic unofficial attempts at creating a script for doing this in the past, but it's still a pain point for me. I also would love it very much if LÖVE was smart enough to handle .love files made by compre...
by kikito
Wed Jan 04, 2017 2:14 pm
Forum: General
Topic: LÖVErs at FOSDEM ? [2019]
Replies: 10
Views: 3028

Re: LÖVErs at FOSDEM ? [2017]

I won't go this year. As I told everyone I met there last time, I have a child now, so for a while I'll be limited in the events I'm able to attend. I totally recommend whoever can go there to give it a try, it was a very nice event.
by kikito
Wed Jan 04, 2017 10:14 am
Forum: General
Topic: how succesfully build community project on Love2D forum
Replies: 9
Views: 1668

Re: how succesfully build community project on Love2D forum

If someone comes with just an idea I turn them off immediately (I might send this link ). The only proposals which remotely interest me start with "I built this [link to something awesome] and I need help". [Link to something awesome] doesn't have to be complete, but it needs to have the hint of gre...
by kikito
Fri Dec 30, 2016 10:51 am
Forum: General
Topic: Famous Love2d games?
Replies: 19
Views: 11779

Re: Famous Love2d games?

I think Mari0 might be more known than Move or Die - http://stabyourself.net/mari0/ Personally I think any of those products could've been made in Love2d as well, right? Yes. Why people choose those other frameworks instead of Love2d? For me the reasons for using LÖVE were Lua, the community, and be...
by kikito
Sun Dec 25, 2016 11:46 am
Forum: Support and Development
Topic: State manager
Replies: 2
Views: 892

Re: State manager

My recommendation would be slowing down and starting by learning Lua a bit more (maybe giving a look at Programming in Lua , it's free. Or maybe Learn Lua in 15 minutes , if you are really in a hurry). Once you spend some time with the language, you will probably be able to figure out how to impleme...
by kikito
Sun Dec 25, 2016 11:41 am
Forum: General
Topic: Merry Christmas and Happy Holidays 2016/2017!
Replies: 12
Views: 2519

Re: Merry Christmas and Happy Holidays 2016/2017!

Yeah, have a good day everyone!
by kikito
Fri Dec 23, 2016 5:11 pm
Forum: General
Topic: Help with love2d/lua classes!
Replies: 7
Views: 1707

Re: Help with love2d/lua classes!

DaKillerBear1 wrote:You can not belive how glad I am to have someone like yourself helping me! :D Do you know of any library that can handle collisions with rotated rectangles?
Both HC and [wiki]love.physics[/wiki] can handle those.
by kikito
Fri Dec 23, 2016 4:46 pm
Forum: General
Topic: Help with love2d/lua classes!
Replies: 7
Views: 1707

Re: Help with love2d/lua classes!

If I understand it correctly I create a "main" class, probabably called "Tank", and create all of the needed functions, basic variables in there, and then later on I just create multiple subclasses (Which, due to innheritance) need not have all the functions that the base class have, as they alread...
by kikito
Fri Dec 23, 2016 11:12 am
Forum: General
Topic: Help with love2d/lua classes!
Replies: 7
Views: 1707

Re: Help with love2d/lua classes!

hi there! One thing that took me a lot of time to understand about programming is this: there's almost never a "objective best" way to do things. This is because *you* will be the person doing it, and that's a very important factor. I will tell you what *I* would do but you need a "subjective best":...
by kikito
Tue Dec 20, 2016 1:16 pm
Forum: Libraries and Tools
Topic: Lists; a fast way to store objects.
Replies: 36
Views: 7346

Re: Lists; a fast way to store objects.

I'm by no means an expert in performance (If anything, I am the contrary), but I have some remarks. I never use table.remove or table.insert . If I am going to be doing frequent insertions and deletions, what I try to do first is using the items as keys, like this: t[new_item]=1 -- insertion t[old_i...