Search found 65 matches

by monsieur_h
Mon Mar 11, 2013 4:28 pm
Forum: General
Topic: Concept 0.9.0 Start Screen
Replies: 15
Views: 3437

Re: Concept 0.9.0 Start Screen

I like "Squid", but it can be a "Waffled Squid" for a more LÖVELY name...
This way, it almost makes as much sense as rubber piggy !
by monsieur_h
Mon Mar 11, 2013 10:27 am
Forum: General
Topic: blogs.love2d.org - The Official LÖVE Blogs!
Replies: 94
Views: 141759

Re: blogs.love2d.org - The Official LÖVE Blogs!

My two cents:

you could add links to the homepage, the wiki, the forum and the issue tracker in the header. It would help navigating in the LÖVEsphere in an easier way.
:3
by monsieur_h
Fri Mar 08, 2013 11:26 am
Forum: Support and Development
Topic: [SOLVED] Can I open Löve2D with .bat
Replies: 9
Views: 3488

Re: Can I open Löve2D with .bat

We should have a FAQ tackling this on the wiki, it's asked often enough to justify a page imo.
by monsieur_h
Fri Mar 08, 2013 11:16 am
Forum: General
Topic: love.filesystem.load() behavior
Replies: 5
Views: 1347

Re: love.filesystem.load() behavior

Thank you for you answers. No, you can. I am wondering if it's because you have no extensions. Is there a reason for that? Why can't you use an extension? It's not that I can't, it's just that I didn't need to. Gotta try with one soon. It really would be much easier if you upload an example that doe...
by monsieur_h
Thu Mar 07, 2013 9:52 pm
Forum: General
Topic: love.filesystem.load() behavior
Replies: 5
Views: 1347

love.filesystem.load() behavior

Hey, I use love.filesystem.load() to load my levels on the fly. My level files are located at the path : " data/levels/ " inside of my love archive. Most of time I test my prototype without zipping it to a .love file, and everything works fine. Recently, I tried to run my .love file on a windows com...
by monsieur_h
Thu Mar 07, 2013 9:39 pm
Forum: Support and Development
Topic: [SOLVED] Can I open Löve2D with .bat
Replies: 9
Views: 3488

Re: Can I open Löve2D with .bat

Personally I have two files in every project I make: love32.bat, containing: "C:\Program Files\LOVE\love.exe" "%CD%" love64.bat, containing: "C:\Program Files (x86)\LOVE\love.exe" "%CD%" It allows my fellows from art and sound to run the project from any windows computer they have, with love install...
by monsieur_h
Thu Mar 07, 2013 9:53 am
Forum: Games and Creations
Topic: Eboruushion: "evolution" sim
Replies: 8
Views: 2236

Re: Eboruushion: "evolution" sim

Very interesting idea, But you should consider uploading you .love file on the forum itself. Waiting 60seconds on bayfile to download a 4kb zip is annoying.
by monsieur_h
Wed Mar 06, 2013 9:38 am
Forum: General
Topic: itch.io - indie game hosting!
Replies: 23
Views: 7325

Re: itch.io - indie game hosting!

Looks clean and dead simple. Exactly what I was looking for my next game.
by monsieur_h
Wed Mar 06, 2013 9:36 am
Forum: General
Topic: blogs.love2d.org - The Official LÖVE Blogs!
Replies: 94
Views: 141759

Re: blogs.love2d.org - The Official LÖVE Blogs!

Clean and lovely ! I'm really happy this blog finally happens ! Thank you josephnpat, bartbes and thelinx.
by monsieur_h
Tue Feb 26, 2013 8:49 am
Forum: Games and Creations
Topic: FBLA Quiz Quest - looking for bugtesters
Replies: 1
Views: 688

Re: FBLA Quiz Quest - looking for bugtesters

I would've preferred a .love file, personally. Here is my feedback after a couple of minutes: Bugs: - Couldn't "dash" on the enemy as much as I wanted (pressing J had no effect 3/4 of time) - Couldn't answer the first question after killing the ennemy (I tried pressing 1, 2 or 3 several times nothin...