Search found 65 matches

by monsieur_h
Fri Feb 22, 2013 8:35 am
Forum: Support and Development
Topic: Any plans to support integration with Spine?
Replies: 2
Views: 681

Re: Any plans to support integration with Spine?

Or look at their second stretch goal:
SPINE Kickstarter wrote:A Spine runtime in the Lua programming language. This enables easier development of Spine runtimes for Gideros, LÖVE, Moai, and others.
So basically YES ! and also bounding boxes !
by monsieur_h
Wed Feb 20, 2013 2:49 pm
Forum: General
Topic: need help with anim8
Replies: 9
Views: 2041

Re: need help with anim8

I ask it here since I'm encountering kind of the same problem:
Is there a library that implements a kind of RenderQueue? If not, what would be the best approach to make one?
by monsieur_h
Wed Feb 20, 2013 2:44 pm
Forum: Support and Development
Topic: LöveOUYA
Replies: 4
Views: 1140

Re: LöveOUYA

Since OUYA is android based, there is a thread dedicated to this topic on the Android subforum.
gomez wrote: What you think about that ?
That would be neat, but I don't have the skills to do it myself, for sure. :|
by monsieur_h
Tue Feb 19, 2013 8:01 pm
Forum: General
Topic: Calculate mouse movement without mouse position?
Replies: 5
Views: 2280

Re: Calculate mouse movement without mouse position?

Haha, you're welcome. I threw it completly randomly. Didn't think it would help. Don't hesitate to show off the result!
by monsieur_h
Tue Feb 19, 2013 4:38 pm
Forum: General
Topic: Calculate mouse movement without mouse position?
Replies: 5
Views: 2280

Re: Calculate mouse movement without mouse position?

Hi, I'm trying to put object on a map by dragging them on a map. It's not clear to me, could you illustrate? You could use love.mouse.setGrab( true ) don't you? Or either "cheat" with this: -- In you update code local x,y = love.mouse.getPosition() if x < 0 then x=love.graphics.getWidth() elseif x>...
by monsieur_h
Tue Feb 19, 2013 9:37 am
Forum: Games and Creations
Topic: #GPCv16 - Eat Colorz
Replies: 2
Views: 776

Re: #GPCv16 - Eat Colorz

I updated it with a longer and hopefully better level. I'm globally unsatisfied with the quality of the prototype, but that's all I could expect with only one week of free time at my level. Gotta get back to bigger projects :ultrahappy: Feel free to browse source code here(https://bitbucket.org/mons...
by monsieur_h
Sun Feb 17, 2013 2:04 pm
Forum: General
Topic: SPINE - Animation Software (LÖVE compatible)
Replies: 20
Views: 11213

Re: SPINE - Animation Software (LÖVE compatible)

Crystal Clear! Can't wait to try that!
by monsieur_h
Fri Feb 15, 2013 8:03 am
Forum: General
Topic: SPINE - Animation Software (LÖVE compatible)
Replies: 20
Views: 11213

Re: SPINE - Animation Software (LÖVE compatible)

Hey Nate ! Great job so far. Could you tell us a bit more about thoses runtimes you will develop for LÖVE, C++ and (hopefully) lot more of languages? In essence, how are they working? Will there be a set of classes providing sort of Entity:animate(), Entity:sendVariable() and Entity:collides(x, y)? ...
by monsieur_h
Thu Feb 14, 2013 11:15 am
Forum: Support and Development
Topic: Level editor using SVG files
Replies: 4
Views: 1480

Re: Level editor using SVG files

Didn't know that svg files were in xml. Your idea is really interesting, I recently tried to have a good idea for a level editor, but did not find any.
I'll follow your progress closely. Do you intend to share the code eventually?

Also, in my opinion, this thread belongs to Project and Demos.