Search found 2774 matches

by zorg
Thu Jun 04, 2015 2:42 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 523560

Re: What's everyone working on? (tigsource inspired)

AntonioModer wrote:-pic-
I see you like to make your "engine" before making the actual game content as well :3
by zorg
Wed Jun 03, 2015 2:28 pm
Forum: Support and Development
Topic: How to load values from a .txt file?
Replies: 19
Views: 2532

Re: How to load values from a .txt file?

That file's literally only the main.lua; nothing else is in that .love file.
We did mean your whole game, including the folder structure and the txt file.
by zorg
Wed Jun 03, 2015 9:41 am
Forum: Support and Development
Topic: How to load values from a .txt file?
Replies: 19
Views: 2532

Re: How to load values from a .txt file?

Then you want that one line to look like this:

Code: Select all

for row in love.filesystem.lines("maps/map1.txt") do
by zorg
Tue Jun 02, 2015 12:21 pm
Forum: Support and Development
Topic: Set FPS
Replies: 9
Views: 1638

Re: Set FPS

Thanks for the detailed replies. I'm sorry but I just need a yes or no kind of answer . If yes then how to do it . If no then.. no. I highlighted the illogical parts; basically you want yes or no, but if it's yes, then you want a detailed answer; seems to me that that's exactly what you got. I'll c...
by zorg
Mon Jun 01, 2015 7:18 am
Forum: Support and Development
Topic: kill a process
Replies: 8
Views: 960

Re: kill a process

Then wouldn't it be a better solution to give the user the option of giving a path to the original game, and if your game does not detect it via some means, then it simply doesn't start up? I don't see why you'd need to kill any processes...
by zorg
Mon Jun 01, 2015 4:31 am
Forum: Support and Development
Topic: My command to end is being ignored.
Replies: 2
Views: 565

Re: My command to end is being ignored.

-- Enemy AI if bullet.x > 640 then if bullet.y ~= player2.y then if player2.y ~= 1 then if player2.y < (love.graphics.getHeight - player2.Img:getHeight()) then player2.y = player2.y + (player2.ySpeed*dt) end elseif player2.y ~= 580 then if player2.y < (love.graphics.getHeight - player2.Img:getHeigh...
by zorg
Fri May 29, 2015 2:39 pm
Forum: Support and Development
Topic: Custom Error Handler
Replies: 4
Views: 639

Re: Custom Error Handler

I have attached a demo you might find useful (or at least a decent read), since i also experimented with custom error handlers.

I also have a newer, and probably even less buggy (not that the attached one has many...) implementation, but i want to share that via a different way, soon.
by zorg
Thu May 28, 2015 2:46 pm
Forum: Support and Development
Topic: [Help] Move Border-less Window Around
Replies: 8
Views: 1424

Re: [Help] Move Border-less Window Around

You can, by using [wiki]love.window.getPosition[/wiki] and [wiki]love.window.setPosition[/wiki] while dragging. Please note that the first function only gives back "window-local" coordinates, which, as long as you keep the cursor inside the window when dragging, won't be a problem, however it will ...
by zorg
Fri May 15, 2015 3:36 pm
Forum: Support and Development
Topic: How to use bump.lua
Replies: 45
Views: 9958

Re: How to use bump.lua

...I would suggest keeping the player on the grid, and animating the players when they move from cell to cell, like in every other version of this game I've seen. ... Just wanted to point out, that the TG-16 and DOS versions of the '91/'92 and '93/'94 versions of Bomberman / Dyna Blaster had that r...
by zorg
Sun May 10, 2015 2:01 pm
Forum: General
Topic: Number questions
Replies: 9
Views: 1026

Re: Number questions

Bindie wrote:+1 point for anyone who guesses right what kind of clone I'm making?
Just a shot in the dark