Search found 100 matches

by rhezalouis
Tue May 04, 2010 10:53 am
Forum: Libraries and Tools
Topic: Jasoco's 3D Engine Thread: Go to Page 6 Please!
Replies: 63
Views: 12523

[Reply] I DO!

Awesoooooooome! This is really cool! I love Star Fox, I played it on an emu, stopped at either a level where you have to align your plane to a given formation or a level where the boss refused to die after hundreds of retry ... . Great work Jasoco! [Need to enlarge the window, barely can see the las...
by rhezalouis
Tue May 04, 2010 9:59 am
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 72835

[Reply]Whoops

Here are some remarks, sorry for not being helpful with the crash. ===Bug?=== game closed at pushing barrel (instead of stabbing it) stepping inn's door stepping shed's door (shed key obtained) pressing 'e' outside the forest turn on debug text (pressing 'd') when there's a dropable on screen On the...
by rhezalouis
Tue May 04, 2010 7:16 am
Forum: Support and Development
Topic: [RLC]Data Execution Prevention? <solved>
Replies: 7
Views: 819

[Update]Strange...

Happens for me too. Will look into that. Hey, it's rude! It's been a while, how are you? Please take a look and send me some feedback. :ultrahappy: At least part of the problem, or so it seems to me, is the usage of characters in the conf.lua title setting that aren't UTF-8 - they look to be using ...
by rhezalouis
Mon May 03, 2010 12:25 pm
Forum: Support and Development
Topic: [RLC]Data Execution Prevention? <solved>
Replies: 7
Views: 819

[Update]Help meee...

I had rewritten the code to check whether there was something I missed. But everything seemed fine (to me) and the program crashed still. :? Curious, I rewritten the program again without any features other than reading the "particleProperty.txt", loading it to a table and then setting it to a singl...
by rhezalouis
Mon May 03, 2010 2:02 am
Forum: Support and Development
Topic: [RLC]Image Specification and Image Distortion <quite solved>
Replies: 14
Views: 1223

[Response]Yaaay! I found the problem!

On my Ubuntu the draw.love program looks just fine (no artifacts). . Maybe some driver setting? (far-fetched, I know) You're right, bartbes! I skipped the 3d settings because I simply thought that LÖVE is a 2d game framework... . I'm sorry, It's not a bug in LÖVE but is caused by the graphic driver...
by rhezalouis
Mon May 03, 2010 1:25 am
Forum: Support and Development
Topic: Accepting user strings through the keyboard
Replies: 9
Views: 1697

Re: [Response]My Approach

Oh, and I use a look-up table to handle the shifted characters. That's not necessary anymore -- we have the unicode argument now, which works for every key and (IIRC) for different keyboard layouts as well. Ow, sorry, I am still working in 0.6.0 and haven't read the new features. Waa, I really have...
by rhezalouis
Mon May 03, 2010 1:01 am
Forum: Support and Development
Topic: Whining about "shaders" being impractical.
Replies: 5
Views: 1555

[Response]Wow

--===Spec===--
  • WinVista
  • Intel Core2Duo T7300 @ 2.00GHz
  • Mobile Intel(R) 965 Express Chipset Family 358MB
  • 3062MB RAM
--===Result===--
2 - 3 FPS
--===Average Execution Time===--
1.32 second per function call (deviation +/- 4.2%)
[40 sample @ timeLab1.5]

wow, that'd be a creepy shader! :o
by rhezalouis
Sat May 01, 2010 11:13 am
Forum: Support and Development
Topic: Accepting user strings through the keyboard
Replies: 9
Views: 1697

[Response]My Approach

I check the length of the key like you have mentioned. I think that's quite nice enough. Oh, and I use a look-up table to handle the shifted characters. You could see my code in the programme posted here: [RLC]Data Execution Prevention?.

I hope that's helpful.:megagrin:
by rhezalouis
Thu Apr 29, 2010 5:07 pm
Forum: Support and Development
Topic: Collision with CIRCLES?
Replies: 14
Views: 1465

[RLC]Another OOT Reply. Sorry Again Xoria.

Waa, thanks for the insight, Kikito. :ultrahappy: These latter optimizations are usually paradigm shifts - your code is rearranged so it does the same thing, just in a completely new way. For example, using a QuadTree or the A* algorithm instead of brute force. Ah, I mean, if the QuadTree (the optim...
by rhezalouis
Thu Apr 29, 2010 4:41 pm
Forum: Support and Development
Topic: [RLC]Regarding Time Measurement
Replies: 4
Views: 384

[Response]It's Just a Double Loop

Very mysterious... the only thing I can think of here is that you might be doing more between timing than you realize. The main program basically just double loops that collect times. After they have finished turning round and round, the program writes the data to a file. That's all. I have deleted...