Search found 65 matches

by tavuntu
Thu Sep 19, 2013 5:02 pm
Forum: Support and Development
Topic: An issue with a canvas
Replies: 13
Views: 3507

Re: An issue with a canvas

By the way, What does mean obey? I see it in a lot of picture profile here in the forum (just curiosity).
by tavuntu
Thu Sep 19, 2013 4:49 pm
Forum: Support and Development
Topic: An issue with a canvas
Replies: 13
Views: 3507

Re: An issue with a canvas

I can't believe how dumb I am :) many thanks. About the 2 couples (i,j and x,y), I did this because I have to control not only the gray or white color, I want the canvas to suitin a defined rectangle, Many thanks again, micha, I was half asleep when I wrote the code, maybe that helped :3
by tavuntu
Thu Sep 19, 2013 5:32 am
Forum: Support and Development
Topic: An issue with a canvas
Replies: 13
Views: 3507

An issue with a canvas

Hi people, I have this code and I want to draw a canvas with a grid full of gray and white squares (to appreciate the transparency of colors) but I only get one "row" :( What am I doing wrong? function love.load() gr=love.graphics kb=love.keyboard ms=love.mouse ANCHO_BARRA_HERR=100 ancho_p=gr.getWid...
by tavuntu
Wed Sep 18, 2013 6:33 pm
Forum: Support and Development
Topic: nil value which I wasn't expecting :(
Replies: 2
Views: 407

Re: nil value which I wasn't expecting :(

You're totally right :) the problem is gone, many thanks.
by tavuntu
Wed Sep 18, 2013 5:33 am
Forum: Support and Development
Topic: nil value which I wasn't expecting :(
Replies: 2
Views: 407

nil value which I wasn't expecting :(

Hi again, I just tried to make a player with incremental velocity (I think, in English, it's smooth movement). The point is in the title of the topic :( I get the nil value in main.lua, 5th line, in the player variable: this is the code of the 2 files: -- main.lua function love.load() require "playe...
by tavuntu
Thu Sep 12, 2013 9:41 pm
Forum: Libraries and Tools
Topic: My new IDE for Love2D comming soon
Replies: 12
Views: 3616

Re: My new IDE for Love2D comming soon

I don't know what to say xD
by tavuntu
Fri Sep 06, 2013 6:14 am
Forum: Libraries and Tools
Topic: My new IDE for Love2D comming soon
Replies: 12
Views: 3616

Re: My new IDE for Love2D comming soon

You're right guys, I haven't had the time I thought I would have, I'm sorry for that, I got exited.

Moreover, thanks to all the forum for your help and congratulations to the crew who created LÖVE, excelent work.
by tavuntu
Sat Jul 06, 2013 5:18 am
Forum: Support and Development
Topic: How to avoid the sawtooth in pixels?
Replies: 4
Views: 612

Re: How to avoid the sawtooth in pixels?

I have integrated graphics (intel), ubuntu running with XFCE, 4 GB on RAM and (not very sure) 256 MB for video. I've played Wii games in Dolphin with OpenGL mod and they run very well so, I thought my machine was able to do this operation :(
by tavuntu
Sat Jul 06, 2013 4:26 am
Forum: Support and Development
Topic: How to avoid the sawtooth in pixels?
Replies: 4
Views: 612

Re: How to avoid the sawtooth in pixels?

Thanks, but I get "Warning, quality setting failed! (Result: buffers: 0, samples: 0)" and the circles still showing pixels on the edge, in the 2 ways you said :(
by tavuntu
Fri Jul 05, 2013 7:34 pm
Forum: Support and Development
Topic: How to avoid the sawtooth in pixels?
Replies: 4
Views: 612

How to avoid the sawtooth in pixels?

I want to soften the edges of circles and things like that, I've seen PixelEffect but I don't feel ready for that level yet.
Thank you very much.