Search found 57 matches

by Automatik
Sun Mar 17, 2013 11:23 am
Forum: General
Topic: Fileformats? How to structure? standards?
Replies: 11
Views: 2219

Re: Fileformats? How to structure? standards?

The second approach is to save data in lua-language. As you know the constructor for tables in lua is very well human readable. So you can just create a file that when executed, produces all data inside your game. Have a look here, for more details: PiL. Except it's very dangerous, because insecure...
by Automatik
Fri Mar 01, 2013 9:30 am
Forum: Support and Development
Topic: The Legendary Empires MMORPG project
Replies: 32
Views: 6518

Re: The Legendary Empires MMORPG project

Thank you for explaining. By the way I wasn't planning to get rich this way, just do it for fun. But it won't be fun. Buying servers($$$), optimizing, coding the server software, all of that isn't fun. Also...I need to know how multilayer with love2d works. How would you set up a server? Do you nee...
by Automatik
Thu Feb 28, 2013 7:36 pm
Forum: Support and Development
Topic: The Legendary Empires MMORPG project
Replies: 32
Views: 6518

Re: The Legendary Empires MMORPG project

Indie game don't mean made by one guy. World of goo is indie. Super meat boy is indie. VVVVVV is indie. And they're all made by two guys. If you did a MMO alone? Yes, no one (Absolutely NO-ONE) did a MMO alone, it's impossible. Even at 10. If you want to make this game, then try first to make some s...
by Automatik
Thu Feb 28, 2013 6:23 pm
Forum: Support and Development
Topic: The Legendary Empires MMORPG project
Replies: 32
Views: 6518

Re: The Legendary Empires MMORPG project

Also I know to create an mmo. The only thing I kind of have a problem with right now is making it multiplayer because I'm still trying to figure out how it works. What? You say you know how to make a M assively M ultiplayer O nline Game, but you don't know how to make multiplayer? -Data saving scri...
by Automatik
Sat Feb 23, 2013 2:59 pm
Forum: Support and Development
Topic: Is there a way to get the current monitor resolution?
Replies: 7
Views: 1866

Re: Is there a way to get the current monitor resolution?

You can use:

Code: Select all

love.graphics.setMode(0, 0, true, v, f)
Then, it will default to the current resolution.
Also, if it do a black screen for you, use:

Code: Select all

love.graphics.setMode(0, 0, true, v, f)
love.graphics.setMode(love.graphics.getWidth(),love.graphics.getHeight(), true, v, f)
by Automatik
Mon Feb 18, 2013 9:23 pm
Forum: General
Topic: Any way to build a non-disassemblable executable?
Replies: 27
Views: 5341

Re: Any way to build a non-disassemblable executable?

And this is the reason why there isn't a single commercial game released with love2d to date and never will be. It's a good tool for prototyping, learning lua and a general process of making a game though so take it for what it is. I would never waste my time and the time of a coder making a produc...
by Automatik
Sun Feb 17, 2013 7:12 pm
Forum: Support and Development
Topic: [SOLVED] Background Image? (I put if solved cause I'm nice)
Replies: 4
Views: 2578

Re: Background Image?

Hey, welcome to the forums!(Coming from someone who just registered to reply to you :p ) You don't need () in a "if then" condition. you can do "if a==b then" You're drawing the button, then the background. The button then can't be shown since it's under the background. The menu will only be drawn i...