Search found 80 matches

by partymetroid
Sat Dec 25, 2010 2:32 pm
Forum: General
Topic: I Am New Here and Figured I Would Say Hello to the Community
Replies: 3
Views: 554

Re: I Am New Here and Figured I Would Say Hello to the Commu

Welcome! Happy Christmas! Merry New Year

מאושר Kwanza! Off-the-chain Hanukkah!

(For those who understand the joke are might be offended: the last phrase is intended to be tongue-in-cheek and has a double meaning.)
by partymetroid
Sat Dec 25, 2010 2:25 pm
Forum: General
Topic: Christmas Theme and snowflakes
Replies: 14
Views: 902

Re: Christmas Theme and snowflakes

This is most lovely indeed. :)

EDIT: Oh, and maybe the rainbow can turn into Santa's sleigh/eight raindear, making an arch formation while ruling the skies with thrust vectoring.
by partymetroid
Tue Dec 07, 2010 7:39 pm
Forum: A Whiff of Steam
Topic: "A Whiff of Steam" story contest - and the winner is....
Replies: 32
Views: 40724

Re: "A Whiff of Steam" story contest - and the winner is....

Yay! Thank you very much for this opportunity! I'll see this project through to the end. :) I'll go through the comments as recommended by you, giniu. I will also read the other contestants' entries, pick the ideas that I like, and post them hear for permission to use them. :ultrahappy: Thank you to...
by partymetroid
Mon Dec 06, 2010 9:50 am
Forum: General
Topic: Free game resources
Replies: 163
Views: 200828

Re: Free game resources

pxtone . Comes with a composition program (ptCollage), instrument editor (ptVoice), and a sound editor (ptNoise). For an English user interface delete japanese.ico in the root directory. :D [edit] Oh, and that list should definitely include GraphicsGale , especially because it's not included in Fre...
by partymetroid
Sun Dec 05, 2010 1:55 pm
Forum: General
Topic: Free game resources
Replies: 163
Views: 200828

Re: Free game resources

Just recommending wiki on Procedural Content Generation http://pcg.wikidot.com/ Thx. But this thread is a bit obsolete since you can post it now in Wiki. http://love2d.org/wiki/Free_Game_Resources So noted and done . Was not sure if we needed a "game mechanics" catatory so just added under Other/Mi...
by partymetroid
Sun Dec 05, 2010 1:43 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 497058

Re: What's everyone working on? (tigsource inspired)

Robin wrote:This is the game I'm currently working on:
http://dl.dropbox.com/u/2000007/classified.gif
Aw, shit.
I laughed. :rofl:
by partymetroid
Sat Nov 13, 2010 2:45 pm
Forum: Support and Development
Topic: Particle effects editor?
Replies: 17
Views: 16401

Re: Particle effects editor?

TechnoCat wrote:Fun to mess around with.
THAT'S WHAT SHE--

Eh, nevermind. Too inappropriate for this site. :emo:

Nice tool, though!
by partymetroid
Fri Nov 12, 2010 5:59 pm
Forum: A Whiff of Steam
Topic: "A Whiff of Steam" story contest - and the winner is....
Replies: 32
Views: 40724

Re: "A Whiff of Steam" story contest - time to VOTE!

that's fine, just messing with u, neverthless is even cute that you all are presenting "respects" to a civil war veterenan (a WWI in a steampunk contest would be more fun)... :) EDITED: also could be a reference to this http://blog.cleveland.com/metro/2009/10/cornelius_king_pleads_guilty_i.html Mur...
by partymetroid
Fri Nov 12, 2010 5:42 pm
Forum: A Whiff of Steam
Topic: "A Whiff of Steam" story contest - and the winner is....
Replies: 32
Views: 40724

Re: "A Whiff of Steam" story contest - time to VOTE!

arquivista wrote:partymetroid, all I have to say to you is that...
http://img.groundspeak.com/waymarking/d ... 960b52.jpg :D
lol, Cornelius King was the name of the main character in the original plot. I (and at least Robin too (for what I remember)) just recycled the name. :P
by partymetroid
Fri Nov 12, 2010 5:16 pm
Forum: Support and Development
Topic: Proper enemies / Multiple enemies.
Replies: 8
Views: 695

Re: Proper enemies.

mind = blown :awesome: [edit] mind, not mine >_> [edit2] From what I can tell, you're making the zombies slow down exponentially so that, when he "arrives" at the player, he's slowed down to ~zilch? If so, I would like to give my suggestion: The zombies would walk around the map, almost aimlessly un...