Search found 35 matches

by Uhfgood
Tue Jan 22, 2013 11:50 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 110402

Re: Advanced Tiled Loader - Updated to 0.12.0!

Cool. Thanks for replying Kadoba p.s. -- Could I also get you to take a look at how you handle flipped tiles. It looks like you create a table of tiles that are flipped. It does cause me to have to index into that table separately. Could you integrate flipped tile data into the actual tile map array...
by Uhfgood
Tue Jan 22, 2013 10:09 pm
Forum: Libraries and Tools
Topic: Zoetrope, a starter kit for LOVE
Replies: 46
Views: 22709

Re: Zoetrope, a starter kit for LOVE

What are the limits to tiled map loading/rendering in Zoetrope?
by Uhfgood
Tue Jan 22, 2013 9:30 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 110402

Re: Advanced Tiled Loader - Updated to 0.12.0!

60-40 fps sounds normal for vsync assuming the refresh rate on your monitor is 60Hz. Do you understand how vsync works? I understand perfectly how vsync works. My game shouldn't dip below 60fps however. It only does this with huge tiled maps. Another interesting thing is I am using this little prof...
by Uhfgood
Tue Jan 22, 2013 6:14 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 110402

Re: Advanced Tiled Loader - Updated to 0.12.0!

Thanks for replying Kadoba. Right now I'm not really that concerned with how long it takes to initially load a map. However with a large map my frame-rate seems to drop considerably. The draw range stuff appears to be working fine (as I can set the draw range to be smaller than the window, but it wi...
by Uhfgood
Mon Jan 21, 2013 4:54 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 110402

Re: Advanced Tiled Loader - Updated to 0.12.0!

I got the draw range stuff sorted, it's working normally. I'm thinking that with bigger maps that it takes longer to index into the map. I do a lot of reading tile properties and processing and stuff, so as the size of the map grows the longer it takes. I'm not really sure what to do about this, if ...
by Uhfgood
Sun Jan 20, 2013 11:50 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 110402

Re: Advanced Tiled Loader - Updated to 0.12.0!

Also, could you tell me how the tiles are loaded into memory -- that is... are they individual images, or is it like a sprite sheet/ tile sheet? (In other words is a tileset in the loader a table of individual images, or one image that each of the tiles are taken from) -- if this makes any sense? E...
by Uhfgood
Fri Jan 18, 2013 8:26 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 110402

Re: Advanced Tiled Loader - Updated to 0.12.0!

Is there a way you could implement dynamic map loading? My slope stuff is using 16x16 sized tiles now, and even though the map itself isn't very big -- It's apparently got too many tiles because it takes seconds to load (like you can actually tell that it's taking the time to load up the whole map)....
by Uhfgood
Fri Jan 11, 2013 9:14 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Collider [v0.22]
Replies: 6
Views: 3530

Re: Advanced Tiled Collider

nice to see you have some of the same problems I did, such as having the sprite stay on the ground when going down hill. Trying to jump up when going uphill, etc.
by Uhfgood
Fri Jan 11, 2013 8:56 pm
Forum: Support and Development
Topic: Can someone help me fix my last "slope" related problem?
Replies: 12
Views: 2234

Re: Can someone help me fix my last "slope" related problem?

I have done something which I will make do with... test it out and tell me how it feels.
SSE03v2.love
(92.01 KiB) Downloaded 116 times
Arrow keys to move, and up-arrow to jump.
by Uhfgood
Fri Jan 11, 2013 8:22 pm
Forum: Support and Development
Topic: getColor/setColor subtracting 1
Replies: 10
Views: 3076

Re: getColor/setColor subtracting 1

does this little workaround work for any color you get and set, or is it limited to 255, 255, 255, 255 ? And if I put it in my source (where get color acts as it should) is it going to screw anything up for me (that does not have the problem) because If I can use it for any color, then I might put i...