Search found 3071 matches
- Mon Aug 01, 2011 5:06 am
- Forum: Support and Development
- Topic: Some questions about framebuffers
- Replies: 12
- Views: 1669
Re: Some questions about framebuffers
Cool blending effects, lighting, other post-processing, doing efficient static geometry (although spritebatches are better for that unless you want blending stuff or different colors), render-to-texture for some sort of video screen ingame, etc etc...
- Mon Aug 01, 2011 12:33 am
- Forum: General
- Topic: Wiki Requests
- Replies: 48
- Views: 13319
Re: Wiki Requests
I agree with TechnoCat and thelinx.
- Sun Jul 31, 2011 2:22 pm
- Forum: Support and Development
- Topic: Set max frame rate - lower CPU usage?
- Replies: 17
- Views: 7693
Re: Set max frame rate - lower CPU usage?
Also remember that FPS can be misleading: http://altdevblogaday.com/2011/07/23/lying-numbers/
- Sat Jul 30, 2011 10:52 pm
- Forum: General
- Topic: I'm forking Love2D. Support for 3D coming.
- Replies: 7
- Views: 8056
Re: I'm forking Love2D. Support for 3D coming.
Technically VBOs already exist in one form in love as spritebatches.
- Sat Jul 30, 2011 10:43 pm
- Forum: Support and Development
- Topic: Set max frame rate - lower CPU usage?
- Replies: 17
- Views: 7693
Re: Set max frame rate - lower CPU usage?
vsync will synchronize your game's framerate with your monitor's refresh rate. Most monitors these days have a refresh rate of 60fps, so with vsync enabled your game will always be at or below 60fps.
- Sat Jul 30, 2011 4:27 pm
- Forum: General
- Topic: I'm forking Love2D. Support for 3D coming.
- Replies: 7
- Views: 8056
Re: I'm forking Love2D. Support for 3D coming.
VBOs are the way to go.
- Fri Jul 29, 2011 3:28 pm
- Forum: Libraries and Tools
- Topic: RandomLua Library
- Replies: 31
- Views: 31512
Re: RandomLua Library
You could probably get a (relatively) wicked fast RNG using LuaJIT and its FFI.
problem, bartbes?
problem, bartbes?
- Thu Jul 28, 2011 4:15 pm
- Forum: Libraries and Tools
- Topic: Mütrix
- Replies: 30
- Views: 14673
Re: Mütrix
Sweet! I love these music-matrix thingies.
- Wed Jul 27, 2011 7:26 pm
- Forum: Games and Creations
- Topic: Masai WIP - the birth of a platformer
- Replies: 17
- Views: 6197
Re: Masai game - the birth of a platformer
You are a true programmer.Cantide wrote:These aren't bugs, they're unintentional features! ;;;
- Wed Jul 27, 2011 7:01 pm
- Forum: Support and Development
- Topic: Only showing 64X63 of my map
- Replies: 18
- Views: 10872
Re: Only showing 64X63 of my map
You'll need to use spritebatches or framebuffers (preferably spritebatches) for things like that. You could have the absolute best computer and video card that only blowjobs could buy, but that won't mean anything if you're creating a bottleneck sending redundant information from the CPU/RAM to the ...