Search found 3071 matches

by slime
Mon Aug 01, 2011 5:06 am
Forum: Support and Development
Topic: Some questions about framebuffers
Replies: 12
Views: 1669

Re: Some questions about framebuffers

Cool blending effects, lighting, other post-processing, doing efficient static geometry (although spritebatches are better for that unless you want blending stuff or different colors), render-to-texture for some sort of video screen ingame, etc etc...
by slime
Mon Aug 01, 2011 12:33 am
Forum: General
Topic: Wiki Requests
Replies: 48
Views: 13319

Re: Wiki Requests

I agree with TechnoCat and thelinx.
by slime
Sat Jul 30, 2011 10:52 pm
Forum: General
Topic: I'm forking Love2D. Support for 3D coming.
Replies: 7
Views: 8056

Re: I'm forking Love2D. Support for 3D coming.

Technically VBOs already exist in one form in love as spritebatches. :P
by slime
Sat Jul 30, 2011 10:43 pm
Forum: Support and Development
Topic: Set max frame rate - lower CPU usage?
Replies: 17
Views: 7693

Re: Set max frame rate - lower CPU usage?

vsync will synchronize your game's framerate with your monitor's refresh rate. Most monitors these days have a refresh rate of 60fps, so with vsync enabled your game will always be at or below 60fps.
by slime
Sat Jul 30, 2011 4:27 pm
Forum: General
Topic: I'm forking Love2D. Support for 3D coming.
Replies: 7
Views: 8056

Re: I'm forking Love2D. Support for 3D coming.

VBOs are the way to go.
by slime
Fri Jul 29, 2011 3:28 pm
Forum: Libraries and Tools
Topic: RandomLua Library
Replies: 31
Views: 31512

Re: RandomLua Library

You could probably get a (relatively) wicked fast RNG using LuaJIT and its FFI.


problem, bartbes?
by slime
Thu Jul 28, 2011 4:15 pm
Forum: Libraries and Tools
Topic: Mütrix
Replies: 30
Views: 14673

Re: Mütrix

Sweet! I love these music-matrix thingies.
by slime
Wed Jul 27, 2011 7:26 pm
Forum: Games and Creations
Topic: Masai WIP - the birth of a platformer
Replies: 17
Views: 6197

Re: Masai game - the birth of a platformer

Cantide wrote:These aren't bugs, they're unintentional features! ^^;;;
You are a true programmer. :P
by slime
Wed Jul 27, 2011 7:01 pm
Forum: Support and Development
Topic: Only showing 64X63 of my map
Replies: 18
Views: 10872

Re: Only showing 64X63 of my map

You'll need to use spritebatches or framebuffers (preferably spritebatches) for things like that. You could have the absolute best computer and video card that only blowjobs could buy, but that won't mean anything if you're creating a bottleneck sending redundant information from the CPU/RAM to the ...