Search found 234 matches

by KayleMaster
Wed Sep 07, 2016 8:32 am
Forum: Support and Development
Topic: Break an if statement
Replies: 7
Views: 5978

Break an if statement

if button==2 then -----------------------------------------------------------------------------------northwest if LocalX < 1 and LocalY < 1 and LocalX > -64 and LocalY > -64 then object_chunk_northwest[LocalX+64][LocalY+64]=1; update_objects("northwest"); end -----------------------------...
by KayleMaster
Wed Sep 07, 2016 6:35 am
Forum: Support and Development
Topic: Dead simple threads example
Replies: 12
Views: 11344

Re: Dead simple threads example

Lua threads are separate environments and so they cannot access the variables and functions of the main thread, and communication between threads is limited.
They are to be used for for loops, io loading/saving, multiplayer, physics etc.
by KayleMaster
Wed Sep 07, 2016 6:31 am
Forum: Support and Development
Topic: Forum question
Replies: 5
Views: 2483

Forum question

Is it okay to post in Games and distribution without providing a link to your game? (sort of like a dev log?)
by KayleMaster
Sat Sep 03, 2016 1:51 pm
Forum: Support and Development
Topic: How would I go about approaching this?
Replies: 12
Views: 6545

Re: How would I go about approaching this?

Way ahead of you buddy.
GT 720 (19watt gpu)
Core2duo e8000
by KayleMaster
Sat Sep 03, 2016 11:52 am
Forum: Support and Development
Topic: How would I go about approaching this?
Replies: 12
Views: 6545

Re: How would I go about approaching this?

That's what mine does too, kinda. And some extra transformation to make isometric work.
by KayleMaster
Sat Sep 03, 2016 10:52 am
Forum: Support and Development
Topic: How would I go about approaching this?
Replies: 12
Views: 6545

Re: How would I go about approaching this?

Not sure what "blit" means, I'm not native english and google translate says nothing about it. Anyways, that really does sound like a lot of work, and I already implemented a depth sorting. It uses a skip list and it's O(log(n)) insertions, deletions and search, and O(n*log(n)) space usage...
by KayleMaster
Fri Sep 02, 2016 10:23 am
Forum: Support and Development
Topic: Local variables and global variables
Replies: 40
Views: 22875

Re: Local variables and global variables

I'm not sure if I understood you correctly or you me,but I was referring to the functions. Or are they also stored in _G (when they're not declared local)
by KayleMaster
Fri Sep 02, 2016 10:01 am
Forum: Support and Development
Topic: How would I go about approaching this?
Replies: 12
Views: 6545

Re: How would I go about approaching this?

Yeah, I will only sort when a new object is added to the table. I'll just loop through the sorted using a for loop or something to draw it. How can I get the size of the table? Or should I make a variable to keep track of it? I tried table.setn table.getn which is in the lua manual but doesn't seem ...
by KayleMaster
Fri Sep 02, 2016 9:01 am
Forum: Support and Development
Topic: How would I go about approaching this?
Replies: 12
Views: 6545

How would I go about approaching this?

Yeah, I know, the title kinda breaks the rules but I didn't know how to name this topic. So I'm making an isometric RTS and so far, I've got the terrain set up only. https://love2d.org/imgmirrur/heTEuT0.png I'm using spriteBatch for the tiles and I update the spriteBatch only when I update the terra...
by KayleMaster
Fri Sep 02, 2016 8:29 am
Forum: Support and Development
Topic: Local variables and global variables
Replies: 40
Views: 22875

Re: Local variables and global variables

Is that better than making it global, performance wise? (I know it's splitting hairs, just curious)