Search found 75 matches

by Tricky
Sat Dec 30, 2017 12:04 pm
Forum: Games and Creations
Topic: Simple Inertia Is On Play Store. Free.
Replies: 5
Views: 5261

Re: Simple Inertia Is On Play Store. Free.

So basically I just touch the screen on the arrows and try to get the green square inside the lines? I'm sure it's more challenging than it sounds. Perhaps I should try this on my tablet. Say is it safe to play that game when I'm in the train without risking hitting people beside me out of pure frus...
by Tricky
Sat Dec 30, 2017 9:36 am
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 945717

Re: Distributing your games (making a .love file)

What's that? Is it possible to run a .love file that is in 7z-format providing that 7z is installed? Or is it really zip only? (some posts confuse me a bit in that direction). I personally only use zip though, although 7z takes pride to be able to create "pure zip files" that are smaller t...
by Tricky
Sat Dec 30, 2017 9:00 am
Forum: General
Topic: Better exception handling
Replies: 10
Views: 9502

Re: Better exception handling

I think that even automated error reporting can sometimes need to throw an error. Some errors just cannot allow software to go on (unless you want your user to suffer). :)
by Tricky
Sat Dec 30, 2017 8:56 am
Forum: Support and Development
Topic: Simple help needed! (Spamming objects)
Replies: 12
Views: 7171

Re: Simple help needed! (Spamming objects)

You are very kind. But you you are right, this is a good example code demo (and as well in GW-BASIC,Pascal, Lua, BlitzBasic, BlitzMax, php and Go, I did learn a lot by code analysis. Trying to see how others did it).
by Tricky
Fri Dec 29, 2017 9:13 pm
Forum: Support and Development
Topic: Simple help needed! (Spamming objects)
Replies: 12
Views: 7171

Re: Simple help needed! (Spamming objects)

Hehehe... I began coding like this: 10 PRINT "What is your name?" 20 INPUT NAME$ 30 PRINT "Hello "; NAME$;"; nice to meet you!" 40 END And all I had was characters... Ah, those were the days. It made my own start easier, although I had no internet back then (nobody did)...
by Tricky
Fri Dec 29, 2017 8:35 pm
Forum: Support and Development
Topic: Simple help needed! (Spamming objects)
Replies: 12
Views: 7171

Re: Simple help needed! (Spamming objects)

I hate to say it that zork has a point that it might not be a good idea to ask us to do it for you. When you say spam you mean multiple ones appear and they all go over the screen from down-botton to top-left? Perhaps tables can be an idea. projectiles = {} -- new projectile local prj = { x = <x val...
by Tricky
Fri Dec 29, 2017 6:25 pm
Forum: Support and Development
Topic: Building LÖVE Arch linux
Replies: 5
Views: 10635

Re: Building LÖVE Arch linux

So you compiled LÖVE from the actual source in Linux, right? Well a quick read in the building tutorial (as I never did build Love myself from source) shows me that the love executable is now located in the src directory. Which is all nice and cool, but for Linux not a location it wants it to have. ...
by Tricky
Fri Dec 29, 2017 1:41 pm
Forum: Games and Creations
Topic: Korean Chess
Replies: 15
Views: 21514

Re: Korean Chess

I've taken a look at the game. ;) I must say I love the simplistic approach of the game. Just show the allowed moves and go. I do know the friend of mine I may need to challenge with this game. As far as I could out I can now only play it with a friend just passing him the mouse whenever its his tur...
by Tricky
Fri Dec 29, 2017 1:30 pm
Forum: General
Topic: Better exception handling
Replies: 10
Views: 9502

Re: Better exception handling

I have to agree with zorg, that if you should not ship out games which can cause an error, and indeed if they do (we are all humans making mistakes and the ultimate way to find out if software is bug-free is making it meet the user), the information on that Blue Screen of Death, is mostly essential....
by Tricky
Fri Dec 29, 2017 1:19 pm
Forum: General
Topic: love.load vs stuff at top of main.lua
Replies: 10
Views: 10762

Re: love.load vs stuff at top of main.lua

Perhaps a little late to mix myself in this one (this is an old thread I know, and I know the woes of thread necromancy). It is the way Lua has been set up as a language not essential to have a load() callback indeed. I do prefer to have it in my projects though for various reasons. It can make sure...