Search found 399 matches

by Kadoba
Tue Mar 19, 2013 8:53 pm
Forum: General
Topic: How to pass a function by refference
Replies: 2
Views: 1967

Re: How to pass a function by refference

What I get here is the text ;clicked; at the x position 0 before I click. then when I click nothing happens. I expected the x pos to be set to 100 That is because as soon as the button.x is set to 100 when calling mouseclick() it's immediately set it to 0 afterwards. It is evaluating mouseclick(but...
by Kadoba
Tue Feb 12, 2013 3:28 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 109668

Re: Advanced Tiled Loader - Updated to 0.12.1!

Code: Select all

map("ObjectLayer").objects[number]
I believe the number is the order of placement inside Tiled.
by Kadoba
Fri Feb 08, 2013 7:45 pm
Forum: General
Topic: An open request to LÖVE library authors...
Replies: 33
Views: 8842

Re: An open request to LÖVE library authors...

I do no such thing. This has nothing to do with skill, only with the community. I love this community and that's why I want to improve it. I'm not questioning that at all . And I'm not saying we shouldn't recognize women and sweep their gender under a rug. All I'm trying to point out is that when y...
by Kadoba
Thu Feb 07, 2013 3:43 pm
Forum: General
Topic: An open request to LÖVE library authors...
Replies: 33
Views: 8842

Re: An open request to LÖVE library authors...

You either have equality or you don't. I'm not saying we shouldn't recognize women, just that they shouldn't be treated differently than what any other person deserves simply based on their gender. That's its own form of sexism. You downplay their real abilities and factor in their gender in skills ...
by Kadoba
Thu Feb 07, 2013 2:44 am
Forum: General
Topic: An open request to LÖVE library authors...
Replies: 33
Views: 8842

Re: An open request to LÖVE library authors...

I'd just like to point out once more that no-one is suggesting or arguing for this. It's a zombie strawman. I may have used too strong of an analogy. What I meant was that we shouldn't treat any group any different from the rest. You said on the previous page that we need to keep an eye out for wom...
by Kadoba
Wed Feb 06, 2013 10:58 pm
Forum: General
Topic: An open request to LÖVE library authors...
Replies: 33
Views: 8842

Re: An open request to LÖVE library authors...

As a homosexual I think we're over analyzing things a bit here. Regardless of gender and sexual orientation I doubt any reasonable person would get upset over a few off-color names. An uncomfortable conversation over social justice will probably turn off more people. :P I'm sure the reason we don't ...
by Kadoba
Wed Feb 06, 2013 7:02 pm
Forum: Support and Development
Topic: All sorts of questions on how to better my game.
Replies: 3
Views: 1783

Re: All sorts of questions on how to better my game.

1) The thruster rotates around the very center of the image. I'd like to to rotate around the very back of it, but I can't seem to figure that out... You can do this with some basic trig. Since you have the direction of the thrust, all you have to do turn it into a vector and then multiply that by ...
by Kadoba
Tue Jan 29, 2013 3:41 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 109668

Re: Advanced Tiled Loader - Updated to 0.12.1!

Tiled 0.9.0 was released yesterday so between getting support for that and refactoring the loading and rendering code I'm going to be busy. I just wanted to let everyone know I'm hard at work on the next version.

Also thanks for the code xenodora. I'm still reviewing your commit on github.
by Kadoba
Wed Jan 23, 2013 5:34 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 109668

Re: Advanced Tiled Loader - Updated to 0.12.0!

All tiles of the same type share the same data so I can't really do that. I might have overlooked it but I'm not finding an isFlipped function unless you are talking about these functions in your code: function IsMapLayerTileFlippedHorz( mapLayer, x, y ) -- local flipped = false; local flipX = nil; ...
by Kadoba
Tue Jan 22, 2013 10:28 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 109668

Re: Advanced Tiled Loader - Updated to 0.12.0!

I wrote my last post in a hurry and I realize I may have come off a little condescending which wasn't my intention so I apologize. Yes you're using the draw range correctly and it's only drawing what you see on the screen. I think the slowdown is due to the way ATL uses spritebatches. ATL will re-up...