Search found 445 matches
- Fri May 04, 2018 3:30 am
- Forum: Libraries and Tools
- Topic: löve-ws - A websocket client and server library
- Replies: 4
- Views: 6755
Re: löve-ws - A websocket client and server library
Wait what?? That’s amazing!!
- Mon Apr 09, 2018 6:50 pm
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 108602
- Tue Apr 03, 2018 12:01 am
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 145462
Re: push - a resolution-handling library
Hi everyone!
I've updated push with multiple shaders support.
You can now provide a table of shaders, which will apply in the order they're provided. This allows you to combine shader effects, or even draw the same shader with multiple passes.
https://github.com/Ulydev/push
I've updated push with multiple shaders support.
You can now provide a table of shaders, which will apply in the order they're provided. This allows you to combine shader effects, or even draw the same shader with multiple passes.
https://github.com/Ulydev/push
- Mon Mar 19, 2018 7:38 am
- Forum: Games and Creations
- Topic: Traveler
- Replies: 1
- Views: 2363
Traveler
Hi everyone, Here's my entry for the 24-hour Orbital Game Jam. https://img.itch.zone/aW1hZ2UvMjM2MDI4LzExMjE5OTYuZ2lm/original/acnyaL.gif It's an action platformer game. You're traveling in space and running low on fuel. Find fuel for your ship by digging the planets on your way. Red blocks are enem...
- Thu Mar 15, 2018 4:53 pm
- Forum: General
- Topic: 6 month XSplit Premium license
- Replies: 1
- Views: 1906
Re: 6 month XSplit Premium license
That's very nice of you! I use OBS too, but I'm pretty sure this will make someone here happy
- Sat Mar 10, 2018 1:41 pm
- Forum: Libraries and Tools
- Topic: ZIP
- Replies: 5
- Views: 4500
Re: ZIP
I think it's still cool that you made this! Shows that you can do it, and it definitely has to be a good programming experience :-)
- Tue Feb 20, 2018 11:45 am
- Forum: Libraries and Tools
- Topic: push - a resolution-handling library
- Replies: 80
- Views: 145462
Re: push - a resolution-handling library
-snip- Hi D0NM! Thanks for the report :-) May I look at the code where you use your shader? At first glance, if it works in fullscreen but not windowed mode it might be because of the TextureSize. Also, I'm very bad at versioning, haha. But I'll remember to update the version number next time ;-)
- Fri Feb 16, 2018 2:33 pm
- Forum: General
- Topic: How to set up multiple languages on Android
- Replies: 6
- Views: 4206
Re: How to set up multiple languages on Android
Thanks everyone, i was wondaring that if i wouldnt use the "android way" to handle multi language my app wouldnt be recognized properly multi language by the play store :) I believe using ffi or digging into the Java code you could implement a function that returns the phone locale and tr...
- Wed Feb 14, 2018 2:59 pm
- Forum: General
- Topic: BYTEPATH tutorial - making a complete game with LÖVE
- Replies: 4
- Views: 15375
Re: BYTEPATH tutorial - making a complete game with LÖVE
Looks T H I C C
Great job!
Great job!
- Sat Feb 10, 2018 11:49 am
- Forum: Games and Creations
- Topic: Hyper DOS - rhythm runner
- Replies: 9
- Views: 6795
Re: Hyper DOS - rhythm runner
Hello everyone! It's been a while since I last made progress on this game, but since my exams are over I've finally decided to finish it up and release it! I'm happy to say that Hyper DOS has been released today on Mac, Windows, Linux, iOS and Android ! And it's free ! To download, head over to http...