Search found 774 matches

by togFox
Fri Feb 02, 2024 12:57 am
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 54
Views: 75461

Re: Resolution Solution [library]

Okay. Thanks. When I develop I use my monitor size so I'll use this code that should take my 1920x1080 and scale it to the users monitor size:

Code: Select all

	res.conf({game_width = 1920, game_height = 1080, scale_mode = 1})
	res.setMode(0, 0, {resizable=false})
by togFox
Thu Feb 01, 2024 9:18 am
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 54
Views: 75461

Re: Resolution Solution [library]

Is this the correct way to initial RS when I develop in 1920 x 1080 while allowing the user to resize to whatever they want? res.conf({game_width = 1920, game_height = 1080, scale_mode = 1}) res.setMode(1920, 1080, {resizable=true}) The demo is 800 x 600 so just checking I got this bit right. Thanks.
by togFox
Sat Jan 27, 2024 11:38 pm
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 54
Views: 75461

Re: Resolution Solution [library]

So this one confused me and perhaps still does. This code works as expected: res.conf({game_width = 1920, game_height = 1080, scale_mode = 1}) res.setMode(1920, 1080, {resizable=false}) But when I set resizable to TRUE like this: res.conf({game_width = 1920, game_height = 1080, scale_mode = 1}) res....
by togFox
Tue Dec 19, 2023 1:29 am
Forum: Support and Development
Topic: Justified text displaying one character at a time
Replies: 13
Views: 62894

Re: Justified text displaying one character at a time

** has limitations **

You can print the whole text to screen then draw a black box over the top so it obscures the text. You can then shrink the black box on a loop so that each character is revealed one at a time and has the same effect.

(you'd need two black boxes)

** has limitations **
by togFox
Mon Dec 18, 2023 4:58 am
Forum: Support and Development
Topic: How to make Portable Version?
Replies: 2
Views: 10815

Re: How to make Portable Version?

I've been doing this for years using nativefs library. You looking for a way that doesn't work around Love?
by togFox
Thu Dec 07, 2023 10:34 pm
Forum: General
Topic: Can someone compile for MS Windows pls? (solved)
Replies: 3
Views: 7068

Re: Can someone compile for MS Windows pls?

Got it. Thanks. Had to hunt for that a bit - not a github pro (or fan). Will enjoy more learning. :)
by togFox
Thu Dec 07, 2023 5:31 am
Forum: General
Topic: Can someone compile for MS Windows pls? (solved)
Replies: 3
Views: 7068

Can someone compile for MS Windows pls? (solved)

Love v12.0 has https which I really want to get into and experiment with. This page: https://love2d.org/wiki/lua-https has this text: Compile From Source While lua-https will be bundled in LÖVE 12.0 by default, it's possible to compile the module from source and use it on earlier version of LÖVE. Gr...
by togFox
Sun Dec 03, 2023 9:10 pm
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 54
Views: 75461

Re: Resolution Solution [library]

Will 3001 work with Love 11.4?
by togFox
Wed Nov 15, 2023 9:34 pm
Forum: Games and Creations
Topic: Medieval Zombie Dungeon Crawler
Replies: 12
Views: 74899

Re: Medieval Zombie Dungeon Crawler

Maybe dev needs to set monitor brightness to 'normal' and then check game brightness. Even better is to have a game option for that.
by togFox
Tue Nov 14, 2023 1:31 pm
Forum: Games and Creations
Topic: Vixy's Idea - Progress 1
Replies: 1
Views: 3243

Re: Vixy's Idea - Progress 1

We're going to have to rename Love2d to Love3d.