Search found 74 matches
- Sun Jul 19, 2009 9:03 am
- Forum: Support and Development
- Topic: Need Some Help with filesystem ?
- Replies: 8
- Views: 3789
Re: Need Some Help with filesystem ?
Do you mean whether a byte is one character? The simple answer is yes, a more complete answer is: depends on the encoding. But if you're using ASCII, UTF-8 or latin-1 (and you likely are), it's usually true. I beg to differ... The point of UTF-8 is to have a variable length encoding... It's true th...
- Fri Jul 17, 2009 4:16 pm
- Forum: Support and Development
- Topic: Help making an online chat box
- Replies: 4
- Views: 4794
Re: Help making an online chat box
Techically it's possible. I have for instance a chat thingy included in my LÖVE project (https://launchpad.net/poyta, feel free to study and copy the code). Keep in mind that: - Right now text input is very limited (no charset conversion or automatic capitals with shift) except if you code it yourse...
- Fri Jul 17, 2009 10:11 am
- Forum: Support and Development
- Topic: setRadius()
- Replies: 13
- Views: 5889
Re: setRadius()
I'll investigate about how we could change the radius after the shape is created. If there's a Box2D way to do it I'll just wrap it, otherwise I'll see if we can cheat.
I should be able to report about this this afternoon
I should be able to report about this this afternoon
- Fri Jul 17, 2009 10:07 am
- Forum: Games and Creations
- Topic: Jump 'n Run Test
- Replies: 7
- Views: 8002
Re: Jump 'n Run Test
Starts very well indeed. My only concern is about the unrealistic gravity (falling/jumping at constant speed). It's not very hard to code a constant acceleration based one (as it is in our old real world), and it gives IMHO a much better feeling.
- Thu Jul 09, 2009 6:50 am
- Forum: Support and Development
- Topic: Mac question
- Replies: 12
- Views: 5668
Re: Mac question
OK my mistake, I meant, appendding ".love" to the name of a folder, making it a LÖVE bundle, that you can both drop on love.app to run, and browse with ctrl-click -> browse bundle contents.
I typed too fast
This one should be the right one.
I typed too fast
This one should be the right one.
- Wed Jul 08, 2009 9:12 pm
- Forum: Support and Development
- Topic: Mac question
- Replies: 12
- Views: 5668
Re: Mac question
I think what bartbes meant is that you can rename the folder by appending .app to it, making it a Mac OS X "bundle" (a folder that looks like a file) that LÖVE can open. And since it's still just a folder, you can browse it with ctrl-click and "show bundle contents" or something ...
- Tue Jul 07, 2009 5:29 pm
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 21969
Re: Upcoming features for LOVE 0.6.0
Actually I wonder if this sentence (and my previous one) make any sense at all. The physics sim doesn't have a direction for axes. It doesn't have a left or a right. It just crunches the numbers and *you* have to be consistent in what you feed it. *you* actually decide that positive x is to the righ...
- Tue Jul 07, 2009 6:31 am
- Forum: Support and Development
- Topic: Distributing Stand-Alone Applications on Mac OS X
- Replies: 17
- Views: 13458
Re: Distributing Stand-Alone Applications on Mac OS X
Funny, I had tried to do that and failed miserably. Probably missed something. Good to know that it in fact works! For the sëxy stuff, you can also change the icon, by putting it in the Resources folder of the bundle, and setting the right name in the plist at CFBundleIconFile. Icons for Mac OS X ar...
- Mon Jul 06, 2009 9:22 am
- Forum: Libraries and Tools
- Topic: pöytä 0.5 (alpha1)
- Replies: 4
- Views: 3476
Re: pöytä 0.5 (alpha1)
Heh, great minds think alikeljdp wrote:Baaaaaaaawwwww, I've already started a networked card game engine.
Oh well at least yours is more diverse with dice and possibilty for board games etc.
I haven't started coding the cards part though. How far advanced is your project?
- Mon Jul 06, 2009 8:37 am
- Forum: General
- Topic: Upcoming features for LOVE 0.6.0
- Replies: 35
- Views: 21969
Re: Upcoming features for LOVE 0.6.0
In regards to the x/y axis, that was mostly about where the positive directions lie for each one. As far as I remember: x positive goes from left to right, and y positive goes from top to bottom. Oh, right. Well no, there is no plan for such a conversion. And as they are, the axes correpond to LÖVE...