Search found 58 matches

by cval
Wed Apr 27, 2016 7:48 pm
Forum: Support and Development
Topic: 3D rotation
Replies: 3
Views: 2662

Re: 3D rotation

I think in your transformation code you can move your cube to origin (0,0,0), then rotate it around desired axis and then move back to the point where it was.
by cval
Wed Apr 27, 2016 10:19 am
Forum: Support and Development
Topic: Problem with normal mapping
Replies: 6
Views: 3235

Re: Problem with normal mapping

Couldn't get your love file to work, it says err.png However, i think you dont really need to draw anything simultaneously. If i get things correctly, you calculate your diffuse in your shader and then draw it as final image. Here is my old code with normal mapping experiments, hope it helps. You ca...
by cval
Tue Apr 26, 2016 11:06 pm
Forum: Support and Development
Topic: SpriteBatch:attachAttribute() and geometry instancing [SOLVED]
Replies: 2
Views: 1750

Re: SpriteBatch:attachAttribute() and geometry instancing

Have you ever thought about bringing your sprite to front or to back relatively to another sprite? Well, now you can. In the example below, when you use function swapSpriteGeometry() you can switch two sprites with each other and it will bring one to front and one to back without re-creating them. l...
by cval
Tue Apr 26, 2016 5:30 pm
Forum: Support and Development
Topic: SpriteBatch:attachAttribute() and geometry instancing [SOLVED]
Replies: 2
Views: 1750

Re: SpriteBatch:attachAttribute() and geometry instancing

I think i actually made it to work the way i want. However shearing is still unavailable, but feel free to modify code to add shear transormation - i personally have never used it. Previously i've been asked about why i need anything like that (geometry instancing) in LÖVE, here is an example video:...
by cval
Tue Apr 26, 2016 12:45 pm
Forum: Support and Development
Topic: Working with Meshes
Replies: 3
Views: 3410

Re: Working with Meshes

Well, there is a tutorial page which is pretty explanatory on that matter over here https://love2d.org/wiki/love.graphics.newMesh that should help you getting started Then for custom meshes with different UV (texture) coordinates you should look at basics of UV mapping images_9_98_VoiceMaze_UV_coord...
by cval
Tue Apr 26, 2016 10:22 am
Forum: Support and Development
Topic: SpriteBatch:attachAttribute() and geometry instancing [SOLVED]
Replies: 2
Views: 1750

SpriteBatch:attachAttribute() and geometry instancing [SOLVED]

I'm currently excited about SpriteBatch:attachAttribute function and i'm trying to mock-up some kind of silly mesh instancing based on that function. Now, while attaching VertexColor attribute works completely as i was expecting (i created helper class which allows me to change colors of already exi...
by cval
Fri Mar 25, 2016 3:02 pm
Forum: Libraries and Tools
Topic: Tiled noise blender
Replies: 2
Views: 2174

Re: Tiled noise blender

I thought about that, and i also, while creating this and that particle editor, thought that it would be nice to create full-blown (full-half-blown) automated material editor for all kinds of things (textures, particles, scripted special effects etc), however both tools are created part on a whim, p...
by cval
Fri Mar 25, 2016 9:39 am
Forum: Libraries and Tools
Topic: Tiled noise blender
Replies: 2
Views: 2174

Tiled noise blender

I've been playing around with noise texture generation, to create them tiled out of nothing and came up with another mess of a helper class. Many of you probably tried to use built in noise function to generate values, however i found that "as it is" its not that easy to make it tileable i...
by cval
Sat Jan 30, 2016 9:44 pm
Forum: Libraries and Tools
Topic: APE (Another Particle Editor) for LÖVE2D
Replies: 21
Views: 32511

Re: APE (Another Particle Editor) for LÖVE2D

Thanks, fixed that. getImage() no longer a method in particle system, now it should work when you use quads.
by cval
Sat Jan 30, 2016 8:33 pm
Forum: Libraries and Tools
Topic: APE (Another Particle Editor) for LÖVE2D
Replies: 21
Views: 32511

Re: APE (Another Particle Editor) for LÖVE2D

Glad to see this thing gets feedback, thanks! I've updated some code to address some issues stated here. Thanks, I just tried it. A couple of gui elements seem to be broken, in the wrong place or not reacting but for the most part it works. Some of the math is also broken, some numbers can not be re...