Search found 86 matches

by DarkShroom
Mon Jun 18, 2018 11:31 pm
Forum: Support and Development
Topic: Could really use some help in Lua, have hit a wall and can't move forward.
Replies: 15
Views: 10257

Re: Could really use some help in Lua, have hit a wall and can't move forward.

i agree with you, well done, i have rarely agreed with some of these libraries myself, although i am not sure it might have been the case i should've used one of the camera ones as i am sort of rendering everything offscreen at the moment i have no problem with animation in my framework, i simply st...
by DarkShroom
Mon Jun 18, 2018 9:57 pm
Forum: Support and Development
Topic: Object freezes when stops
Replies: 6
Views: 4003

Re: Object freezes when stops

hows this smooth your boat, yeah i know that looks a bit weird but surely you can do the rest, i will keep this for myself now, i need a custom physics comparison for my framework x = 30 y = 30 x_vel = 300 x_acceleration = -100 function love.update(dt) x = x + (dt * x_vel) -- x_vel = x_vel * 0.99 --...
by DarkShroom
Mon Jun 18, 2018 9:44 pm
Forum: Support and Development
Topic: Object freezes when stops
Replies: 6
Views: 4003

Re: Object freezes when stops

never came across the issue as i use the box 2D, also lerping wouldn't have such behaviour as it always makes the sum from start to finish sorta want to now, this code exhibits less issue, i think it might be a known thing to oldschool vid game devs :) x = 30 y = 30 x_vel = 300 function love.update(...
by DarkShroom
Mon Jun 18, 2018 9:26 pm
Forum: Support and Development
Topic: Object freezes when stops
Replies: 6
Views: 4003

Re: Object freezes when stops

you should really not make others to find the libraries:
https://github.com/Ulydev/push/blob/master/push.lua

i noticed not dt applied to friction

i could not debug you sorry, good luck, bump lol
by DarkShroom
Sat Jun 16, 2018 10:42 am
Forum: General
Topic: LÖVE 11.1 released!
Replies: 41
Views: 97962

Re: LÖVE 11.1 released!

@slime if he reads it... now yunno the colour thing lol (you'd chucked me a trail example, thanks so much for that), anyway i agree... yeah this required a bit of change through may parts of my code that essentially had to divide and multiple by 255 nice work :) edit: er sorry grump gave me that cod...
by DarkShroom
Sat Jun 16, 2018 10:38 am
Forum: Libraries and Tools
Topic: 3d dice roller
Replies: 34
Views: 37509

Re: 3d dice roller

would be extremely lövely if as the API pounds on in it's relentless pursuit of programatic, self consistent, beauty.... that we could find a video of some of these demos

lövetube anyone?
by DarkShroom
Sat Jun 16, 2018 10:32 am
Forum: Support and Development
Topic: scaling for points and lines seems inconsistent?! will this change?
Replies: 2
Views: 2417

scaling for points and lines seems inconsistent?! will this change?

Hi I found this subject has cropped up with various people before, I also think this is inconsistent why do the points not scale (forcing you to add complication to the code, the actual current scaling cannot even be queried allowing a better stopgap solution)? so is it likely this will also change ...
by DarkShroom
Tue Jun 05, 2018 11:25 am
Forum: Support and Development
Topic: MacOS Dropping Support of OpenGL
Replies: 4
Views: 4525

Re: MacOS Dropping Support of OpenGL

wtf???? oh fek off mac... since jobs died i want to go back to pc now the continuing nastiness of the commercial software industry never ceases to amaze me... this was news to me, as if mac gaming had enough disadvantage already edit: i think that what we might see is love 2d works but doesn't gain ...
by DarkShroom
Sun May 20, 2018 11:57 am
Forum: Support and Development
Topic: get set vs properties, whether they are a good idea
Replies: 9
Views: 4691

Re: get set vs properties, whether they are a good idea

okay thanks for the information there, i read all the replies

so yes the syntactic sugar type properties, not the actual get/set functions... cool well i think i will go ahead then as it's something i like doing for the clarity of things