Looks great !
How did you implement the clouds/fog ?
Search found 42 matches
- Mon Oct 20, 2014 9:53 am
- Forum: Games and Creations
- Topic: Pnorar
- Replies: 11
- Views: 14556
- Tue May 20, 2014 10:26 am
- Forum: Support and Development
- Topic: [resolved] invertedStencil with canvas
- Replies: 2
- Views: 1852
Re: invertedStencil with canvas
Shader works like a charm !
Thanks !
Thanks !
- Mon May 19, 2014 1:27 pm
- Forum: Support and Development
- Topic: [resolved] invertedStencil with canvas
- Replies: 2
- Views: 1852
[resolved] invertedStencil with canvas
I have to use an invertedStencil but the stencil function I wanna use is too slow. Can I use a canvas and draw it inside the stencil function ? If so, how ? I tried and always get a rectangle with the canvas' dimensions.
- Fri May 16, 2014 8:44 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 122089
Re: Löve "Light vs. Shadow" Engine [0.4.3]
I managed to find out why everything was messed up with love.graphics.scale: multiple canvas are used to apply the different shaders, so the scale factor is applied each time. I just had to apply the scale only when actually drawing to the screen.
I'll do a pull request
I'll do a pull request
- Thu May 15, 2014 2:42 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 122089
Re: Löve "Light vs. Shadow" Engine [0.4.3]
Everything seems to be messed up when using love.graphics.translate or love.graphics.scale.
I narrowed it down to the multiple shaders you're using. When I comment them out everything is ok.
What can I do to fix that ?
I narrowed it down to the multiple shaders you're using. When I comment them out everything is ok.
What can I do to fix that ?
- Mon May 05, 2014 11:17 am
- Forum: Support and Development
- Topic: Translate ParticleSystem
- Replies: 3
- Views: 1901
Re: Translate ParticleSystem
Thank you.
I wasn't using love.graphics.translate because I am using https://bitbucket.org/PriorBlue/love2d- ... dow-engine and the lights were translated as well. It didn't occur to me that I could use this only around the particles drawing.
I wasn't using love.graphics.translate because I am using https://bitbucket.org/PriorBlue/love2d- ... dow-engine and the lights were translated as well. It didn't occur to me that I could use this only around the particles drawing.
- Mon May 05, 2014 9:07 am
- Forum: Support and Development
- Topic: Translate ParticleSystem
- Replies: 3
- Views: 1901
Re: Translate ParticleSystem
Anyone ? Is the question unclear ?
- Fri May 02, 2014 8:02 am
- Forum: Support and Development
- Topic: Translate ParticleSystem
- Replies: 3
- Views: 1901
Translate ParticleSystem
Hello,
When I move the camera in my game, how do I translate already emitted particles as well ?
When I move the camera in my game, how do I translate already emitted particles as well ?
- Thu Apr 24, 2014 9:00 am
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 122089
Re: Löve "Light vs. Shadow" Engine [0.4.3]
I think you would have to create a newImage for each frame and add/remove them which might be slow.
- Wed Apr 23, 2014 2:50 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 122089
Re: Löve "Light vs. Shadow" Engine [0.4.3]
Can you provide your .love ?