Search found 245 matches

by kalle2990
Sun Sep 13, 2009 4:33 pm
Forum: General
Topic: how create profiles
Replies: 13
Views: 4766

Re: how create profiles

Am I correct that love.graphics.drawf() is using font:getWidth(), or is it using exactly the same thing but not in that function?
by kalle2990
Sun Sep 13, 2009 1:30 pm
Forum: Games and Creations
Topic: Box-Head Adventures - A physics based platform game, Updated
Replies: 34
Views: 13711

Re: Box-Head Adventures

Added .love file :ultrahappy:
by kalle2990
Sun Sep 13, 2009 12:41 pm
Forum: Libraries and Tools
Topic: Animations And LÖVE (AnAL) - The animations replacement lib
Replies: 71
Views: 35655

Re: Animations And LÖVE (AnAL) - The animations replacement lib

Nice work! :ultrahappy: I might change some new 0.6.0 functions so they behave like the 0.5.0 ones, the most stuff is alot less complicated than this (even if this isn't too complicated to understand). A little question, shouldn't :stop() be called :pause() instead, because that's what it does. To r...
by kalle2990
Sun Sep 13, 2009 9:29 am
Forum: General
Topic: how create profiles
Replies: 13
Views: 4766

Re: how create profiles

I didn't know about this function when I started with my framework... So now I've counted how long each character that I added is in paint, it's 101 characters! I replaced it with a function that supports å, ä and ö (and in upper case) by replacing them with a and o, I should have researched a littl...
by kalle2990
Sat Sep 12, 2009 2:09 pm
Forum: Games and Creations
Topic: Box-Head Adventures - A physics based platform game, Updated
Replies: 34
Views: 13711

Box-Head Adventures - A physics based platform game, Updated

Beta version V.2 now available I'm working on a new platform game called Box-Head Adventures. You are a red little box shaped head running around on floating platforms, trying to avoid green enemies rolling around. The game isn't fully done yet, and neither is the level editor, but it's quite compl...