Search found 509 matches
- Tue Mar 12, 2024 4:33 pm
- Forum: General
- Topic: Gradients (gradient as fill)
- Replies: 10
- Views: 1976
Re: Gradients (gradient as fill)
Thanks for your suggestions, I will be staying with scaled up overlapping polygons for now.
- Tue Mar 12, 2024 9:39 am
- Forum: General
- Topic: Gradients (gradient as fill)
- Replies: 10
- Views: 1976
Re: Gradients (gradient as fill)
Meshes seem to be unnecessary complicated for my use - I am neither using images, nor canvas. I am working with 2D, not 3D. I am drawing polygons directly and using physics functions. I can simulate gradients via repeated drawing of multiplied polygons, but I will have to benchmark performance here ...
- Tue Mar 12, 2024 5:37 am
- Forum: General
- Topic: Gradients (gradient as fill)
- Replies: 10
- Views: 1976
Gradients (gradient as fill)
Hi, I have searched forums extensively as well as Stack Overflow to find out how to approach gradient drawing. I mostly need it for polygons at the moment, but I am sure it would be useful to have it for any shape. I know there was a discussion regarding this and the best method so far is to use a 1...
- Sun Feb 18, 2024 7:30 pm
- Forum: Support and Development
- Topic: Finding the visual center of a polygon
- Replies: 3
- Views: 525
Re: Finding the visual center of a polygon
Some other languages such as R have libraries supporting this. AFAIK there is nothing for LOVE / Lua, so in the meantime you can read on how such algorithm works and you can potentially program it yourself: https://blog.mapbox.com/a-new-algorithm-for-finding-a-visual-center-of-a-polygon-7c77e6492fbc...
- Sun Feb 18, 2024 11:04 am
- Forum: General
- Topic: Where to give credit to 3rd party libs?
- Replies: 4
- Views: 1110
Re: Where to give credit to 3rd party libs?
Documentation (usually required by licenses anyway)
Credits (scrolling screen etc.)
Splash - maybe the most important ones and allow skipping (or show only on first launch), otherwise it might be annoying to your users
Credits (scrolling screen etc.)
Splash - maybe the most important ones and allow skipping (or show only on first launch), otherwise it might be annoying to your users
- Fri Feb 16, 2024 8:23 pm
- Forum: Support and Development
- Topic: Strange color behavior using rectangle() and a scaled canvas
- Replies: 6
- Views: 642
Re: Strange color behavior using rectangle() and a scaled canvas
Also, instead of division by 255 you can use
https://love2d.org/wiki/love.math.colorFromBytes
https://love2d.org/wiki/love.math.colorFromBytes
- Mon Feb 12, 2024 5:29 pm
- Forum: General
- Topic: Code Doodles!
- Replies: 196
- Views: 263930
Re: Code Doodles!
Good job! The maze creator works well and is something to look at.
- Sat Feb 10, 2024 10:08 am
- Forum: Support and Development
- Topic: Random terrain collision
- Replies: 5
- Views: 862
Re: Random terrain collision
Well top-down game with tiles can still use polygons for other stuff. But fair enough. If it is just blocks than basic AABB collision checking will work.
- Fri Feb 09, 2024 7:44 pm
- Forum: Support and Development
- Topic: Random terrain collision
- Replies: 5
- Views: 862
Re: Random terrain collision
I second what Azzla said. Love physic module is recommended or use some helpers like Bump or HC, if you must.
- Fri Feb 09, 2024 5:28 pm
- Forum: Support and Development
- Topic: Http requests
- Replies: 7
- Views: 977
Re: Http requests
A bit of searching:
https://stackoverflow.com/questions/375 ... 301-or-302
It seems that library is highly outdated.
Use Lua CURL or something similar.
https://stackoverflow.com/questions/375 ... 301-or-302
It seems that library is highly outdated.
Use Lua CURL or something similar.