Search found 3591 matches

by Jasoco
Fri Sep 04, 2009 2:04 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104834

Re: 0.6.0 Update

Yeah, me too. I guess I'll get used to it. I'm trying out the latest snapshot of the OS X build. Of course it can't get past the first line since it's a Require. Guess I'll backup my current version of my Adventure game and see if I can't make this 0.6.0 compatible tonight. So how close are we to th...
by Jasoco
Wed Sep 02, 2009 11:48 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104834

Re: 0.6.0 Update

So, what, Restart and Exit are simple exit() and restart()? Or what have they been changed to? Restart no longer exists, sorry. love.system.exit() has been replaced with love.event.quit(). But... why? How am I supposed to have the game restart itself when I need it to? I use Restart all the time. L...
by Jasoco
Wed Sep 02, 2009 4:59 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104834

Re: 0.6.0 Update

I don't use the font system for real fonts. I just make my own as images. Painstakingly.
by Jasoco
Wed Sep 02, 2009 4:57 am
Forum: Games and Creations
Topic: Pokemon Clone
Replies: 33
Views: 22129

Re: Pokemon Clone

That's why I called mine "Zelda Style" instead of "Zelda Clone" :ultraglee: ;)
by Jasoco
Wed Sep 02, 2009 4:51 am
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104834

Re: 0.6.0 Update

Any love.graphics.draw() calls for drawing text need to be replaced with love.graphics.print() or love.graphics.printf(). You mean the other way around? Colors have been removed. Replace any Colors with their equivalent in separate red, green, blue, and alpha values. I assume this means instead of:...
by Jasoco
Sun Aug 30, 2009 2:34 am
Forum: Support and Development
Topic: Lua question: Refer to a Table row by name?
Replies: 14
Views: 6456

Lua question: Refer to a Table row by name?

Is there any way to refer to a Table row by one of its variables? Rather than just its ID which could change at any time. Basically when you insert into a Table, you're throwing stuff in there and the language takes care of assigning it an ID which can be referred to if you call tablename[id].whatev...
by Jasoco
Sun Aug 30, 2009 2:19 am
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147830

Re: My Zelda style adventure engine progress thread

Hotzones are in place. A public Alpha tryout is looming ever so closer. I know you're excited. Edit: I also implemented a way to call functions and stuff when a map is loaded by including a file with the same name, but as a .LUA file in the Maps directory with the .MAP file. Basically you'll have th...
by Jasoco
Fri Aug 28, 2009 11:07 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147830

Re: My Zelda style adventure engine progress thread

As long as I don't go batpoop crazy like Bob did and program a game for 5 years with the intention of making Nintendo bow to my l33tness thinking my game is the greatest thing in the world, then put up a fit when Nintendo denies my game access to their DS and doesn't give me a DS development kit for...
by Jasoco
Fri Aug 28, 2009 9:03 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147830

Re: My Zelda style adventure engine progress thread

I have a weird ability to see the world as code. When I'm playing a game, all I can think about is "How was this done? How did they do that?" In the 90's Macromedia put out a print ad for Dreamweaver that talked about "seeing the world in code" and ever since then I havn't been a...
by Jasoco
Fri Aug 28, 2009 7:11 pm
Forum: Libraries and Tools
Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
Replies: 367
Views: 147830

Re: My Zelda style adventure engine progress thread

I got my camera controlling working. You can attach the camera to the player, an NPC or a point on the map and it will pan and scroll to the point then follow it at the speed the player or NPC is moving.