Search found 3591 matches
- Fri Sep 04, 2009 2:04 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104834
Re: 0.6.0 Update
Yeah, me too. I guess I'll get used to it. I'm trying out the latest snapshot of the OS X build. Of course it can't get past the first line since it's a Require. Guess I'll backup my current version of my Adventure game and see if I can't make this 0.6.0 compatible tonight. So how close are we to th...
- Wed Sep 02, 2009 11:48 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104834
Re: 0.6.0 Update
So, what, Restart and Exit are simple exit() and restart()? Or what have they been changed to? Restart no longer exists, sorry. love.system.exit() has been replaced with love.event.quit(). But... why? How am I supposed to have the game restart itself when I need it to? I use Restart all the time. L...
- Wed Sep 02, 2009 4:59 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104834
Re: 0.6.0 Update
I don't use the font system for real fonts. I just make my own as images. Painstakingly.
- Wed Sep 02, 2009 4:57 am
- Forum: Games and Creations
- Topic: Pokemon Clone
- Replies: 33
- Views: 22129
Re: Pokemon Clone
That's why I called mine "Zelda Style" instead of "Zelda Clone"
- Wed Sep 02, 2009 4:51 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104834
Re: 0.6.0 Update
Any love.graphics.draw() calls for drawing text need to be replaced with love.graphics.print() or love.graphics.printf(). You mean the other way around? Colors have been removed. Replace any Colors with their equivalent in separate red, green, blue, and alpha values. I assume this means instead of:...
- Sun Aug 30, 2009 2:34 am
- Forum: Support and Development
- Topic: Lua question: Refer to a Table row by name?
- Replies: 14
- Views: 6456
Lua question: Refer to a Table row by name?
Is there any way to refer to a Table row by one of its variables? Rather than just its ID which could change at any time. Basically when you insert into a Table, you're throwing stuff in there and the language takes care of assigning it an ID which can be referred to if you call tablename[id].whatev...
- Sun Aug 30, 2009 2:19 am
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 147830
Re: My Zelda style adventure engine progress thread
Hotzones are in place. A public Alpha tryout is looming ever so closer. I know you're excited. Edit: I also implemented a way to call functions and stuff when a map is loaded by including a file with the same name, but as a .LUA file in the Maps directory with the .MAP file. Basically you'll have th...
- Fri Aug 28, 2009 11:07 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 147830
Re: My Zelda style adventure engine progress thread
As long as I don't go batpoop crazy like Bob did and program a game for 5 years with the intention of making Nintendo bow to my l33tness thinking my game is the greatest thing in the world, then put up a fit when Nintendo denies my game access to their DS and doesn't give me a DS development kit for...
- Fri Aug 28, 2009 9:03 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 147830
Re: My Zelda style adventure engine progress thread
I have a weird ability to see the world as code. When I'm playing a game, all I can think about is "How was this done? How did they do that?" In the 90's Macromedia put out a print ad for Dreamweaver that talked about "seeing the world in code" and ever since then I havn't been a...
- Fri Aug 28, 2009 7:11 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 147830
Re: My Zelda style adventure engine progress thread
I got my camera controlling working. You can attach the camera to the player, an NPC or a point on the map and it will pan and scroll to the point then follow it at the speed the player or NPC is moving.