Welcome! Happy Christmas! Merry New Year
מאושר Kwanza! Off-the-chain Hanukkah!
(For those who understand the joke are might be offended: the last phrase is intended to be tongue-in-cheek and has a double meaning.)
Search found 80 matches
- Sat Dec 25, 2010 2:32 pm
- Forum: General
- Topic: I Am New Here and Figured I Would Say Hello to the Community
- Replies: 3
- Views: 2306
- Sat Dec 25, 2010 2:25 pm
- Forum: General
- Topic: Christmas Theme and snowflakes
- Replies: 14
- Views: 2467
Re: Christmas Theme and snowflakes
This is most lovely indeed.
EDIT: Oh, and maybe the rainbow can turn into Santa's sleigh/eight raindear, making an arch formation while ruling the skies with thrust vectoring.
EDIT: Oh, and maybe the rainbow can turn into Santa's sleigh/eight raindear, making an arch formation while ruling the skies with thrust vectoring.
- Tue Dec 07, 2010 7:39 pm
- Forum: A Whiff of Steam
- Topic: "A Whiff of Steam" story contest - and the winner is....
- Replies: 32
- Views: 160398
Re: "A Whiff of Steam" story contest - and the winner is....
Yay! Thank you very much for this opportunity! I'll see this project through to the end. :) I'll go through the comments as recommended by you, giniu. I will also read the other contestants' entries, pick the ideas that I like, and post them hear for permission to use them. :ultrahappy: Thank you to...
- Mon Dec 06, 2010 9:50 am
- Forum: General
- Topic: Free game resources
- Replies: 168
- Views: 647380
Re: Free game resources
pxtone . Comes with a composition program (ptCollage), instrument editor (ptVoice), and a sound editor (ptNoise). For an English user interface delete japanese.ico in the root directory. :D [edit] Oh, and that list should definitely include GraphicsGale , especially because it's not included in Fre...
- Sun Dec 05, 2010 1:55 pm
- Forum: General
- Topic: Free game resources
- Replies: 168
- Views: 647380
Re: Free game resources
Just recommending wiki on Procedural Content Generation http://pcg.wikidot.com/ Thx. But this thread is a bit obsolete since you can post it now in Wiki. http://love2d.org/wiki/Free_Game_Resources So noted and done . Was not sure if we needed a "game mechanics" catatory so just added unde...
- Sun Dec 05, 2010 1:43 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1502395
Re: What's everyone working on? (tigsource inspired)
I laughed.Robin wrote:This is the game I'm currently working on:
http://dl.dropbox.com/u/2000007/classified.gif
Aw, shit.
- Sat Nov 13, 2010 2:45 pm
- Forum: Support and Development
- Topic: Particle effects editor?
- Replies: 17
- Views: 34149
Re: Particle effects editor?
THAT'S WHAT SHE--TechnoCat wrote:Fun to mess around with.
Eh, nevermind. Too inappropriate for this site.
Nice tool, though!
- Fri Nov 12, 2010 5:59 pm
- Forum: A Whiff of Steam
- Topic: "A Whiff of Steam" story contest - and the winner is....
- Replies: 32
- Views: 160398
Re: "A Whiff of Steam" story contest - time to VOTE!
that's fine, just messing with u, neverthless is even cute that you all are presenting "respects" to a civil war veterenan (a WWI in a steampunk contest would be more fun)... :) EDITED: also could be a reference to this http://blog.cleveland.com/metro/2009/10/cornelius_king_pleads_guilty_...
- Fri Nov 12, 2010 5:42 pm
- Forum: A Whiff of Steam
- Topic: "A Whiff of Steam" story contest - and the winner is....
- Replies: 32
- Views: 160398
Re: "A Whiff of Steam" story contest - time to VOTE!
lol, Cornelius King was the name of the main character in the original plot. I (and at least Robin too (for what I remember)) just recycled the name.arquivista wrote:partymetroid, all I have to say to you is that...
http://img.groundspeak.com/waymarking/d ... 960b52.jpg
- Fri Nov 12, 2010 5:16 pm
- Forum: Support and Development
- Topic: Proper enemies / Multiple enemies.
- Replies: 8
- Views: 1782
Re: Proper enemies.
mind = blown :awesome: [edit] mind, not mine >_> [edit2] From what I can tell, you're making the zombies slow down exponentially so that, when he "arrives" at the player, he's slowed down to ~zilch? If so, I would like to give my suggestion: The zombies would walk around the map, almost ai...