Search found 555 matches
- Sun May 15, 2016 7:52 pm
- Forum: Libraries and Tools
- Topic: LÖVE-Packer: packaging made simple
- Replies: 21
- Views: 9686
Re: LÖVE-Packer: packaging made simple
I don't know if it means anything to you, but I don't mind the large file size. 60MB is just not that much nowadays.
- Thu May 05, 2016 7:20 pm
- Forum: Libraries and Tools
- Topic: wave - a sound manager with audio parsing and rhythm functionalities
- Replies: 16
- Views: 12266
Re: wave - a sound manager with audio parsing and rhythm functionalities
Woah, this looks really nice! I was working on my own dynamic music library, but I guess I won't need it anymore!
- Mon Apr 18, 2016 12:06 am
- Forum: General
- Topic: Ok maybe i'm stupid
- Replies: 9
- Views: 9543
Re: Ok maybe i'm stupid
There's nothing inherently different about them. They're just split into update and draw for the sake of good organization. Also, update has the dt argument and draw doesn't, which reinforces that good organization.
- Sun Mar 27, 2016 7:30 am
- Forum: Support and Development
- Topic: What is even the point of the GFX folder?
- Replies: 18
- Views: 7282
Re: What is even the point of the GFX folder?
Are you talking about the game distribution page? The gfx/character.png is just part of an example. It's showing you what your zip file should look like if your project had a gfx/character.png; it's not saying that you always have to have that file. The only file you're required to have in a LOVE pr...
- Sat Mar 26, 2016 10:08 pm
- Forum: Libraries and Tools
- Topic: [library] Tactile v2.0 pre-release
- Replies: 4
- Views: 4026
[library] Tactile v2.0 pre-release
So Kingdaro made this pull request, and it kind of spiraled into a whole new rewrite of Tactile. For those of you who don't know, Tactile is an input library for managing different input sources. In older versions of Tactile, axes and buttons were handled separately, and there were detectors that li...
- Thu Mar 24, 2016 10:52 pm
- Forum: General
- Topic: I am an unfortunate victim of perfectionism.
- Replies: 13
- Views: 7283
Re: I am an unfortunate victim of perfectionism.
That's a pain. Back before my relatively long break from game dev, when I was like...13?...I couldn't finish anything. I would always get caught up in game architecture issues, and it always seemed more appealing to me to go back and redo the architecture instead of moving on to developing less fun ...
- Fri Mar 18, 2016 10:08 pm
- Forum: General
- Topic: Four hours of Love
- Replies: 5
- Views: 3423
Re: Four hours of Love
A couple of questions about general coding style though: what is considered best practice with regard to naming - I rather like camelCase for variables (but can live with underscores), MixedCase for classes (don't know if I would use them in Lua, looks a bit obtuse to what I'm used to!) and UPPERCA...
- Sat Feb 27, 2016 5:11 pm
- Forum: Games and Creations
- Topic: Energize! - A Snake Inspired Puzzle Game
- Replies: 15
- Views: 15459
Re: Energize! - A Snake Inspired Puzzle Game
That's OK, sounds are really hard. It's not like I could do better, haha.ReFreezed wrote:Thanks for the very nice words!
@Tesselode I imagined someone would comment on the sounds. Even though I thought they were ok, sound effects are probably one of my biggest weaknesses. ;
- Sat Feb 27, 2016 3:46 am
- Forum: Games and Creations
- Topic: Energize! - A Snake Inspired Puzzle Game
- Replies: 15
- Views: 15459
Re: Energize! - A Snake Inspired Puzzle Game
Very nice! My only complaint is that the sound effects are a little boring, but other than that, it was a very fun, concise experience! Thanks for posting this.
- Sat Feb 27, 2016 3:20 am
- Forum: Libraries and Tools
- Topic: Tactile - a nice, straightforward input library!
- Replies: 21
- Views: 11198
Re: Tactile - a nice, straightforward input library!
I would have a class/file somewhere that checks and records the input. It doesn't even have to interfere with your gameplay code, you can just access all your controls from wherever you want.