This update blows my mind in 1,000 ways, thank you so much! I'm getting a nice 4% fps performance increase on a basic demo just FYI, which is great.
Keep up the --AMAZING-- work guys! (and gals?)
Search found 82 matches
- Fri Feb 20, 2015 7:14 pm
- Forum: General
- Topic: LÖVE 0.9.2 Released
- Replies: 59
- Views: 81606
- Thu Dec 11, 2014 4:19 pm
- Forum: Support and Development
- Topic: Close the love window upon error?
- Replies: 6
- Views: 2654
Re: Close the love window upon error?
Perfect, thanks Zilarrezko!
Germanunkol, that's not a bad idea. You could conceivably have a few options for the user, like restart game at last save, send in report, or even have a secret hidden minigame that you can only access when your game crashes!
Germanunkol, that's not a bad idea. You could conceivably have a few options for the user, like restart game at last save, send in report, or even have a secret hidden minigame that you can only access when your game crashes!
- Thu Dec 11, 2014 2:51 am
- Forum: Support and Development
- Topic: Close the love window upon error?
- Replies: 6
- Views: 2654
Close the love window upon error?
currently if there is an error the love window will display it. Since I already get that error printed out to my shell, it's kind of redundant. Would there be a way to have the love window automatically close as soon as it's done printing the error?
- Sat Dec 06, 2014 2:36 pm
- Forum: Support and Development
- Topic: Threads in 0.9.0?
- Replies: 25
- Views: 40805
Re: Threads in 0.9.0?
thanks slime, that helps clarify things. Also, thank you to the devs for making love threads in the first place, not having to mess with Lanes is so convenient!
- Sat Dec 06, 2014 1:35 am
- Forum: Support and Development
- Topic: Threads in 0.9.0?
- Replies: 25
- Views: 40805
Re: Threads in 0.9.0?
so threads are like lua threads? concurrent but not parallel? And channels are like lindas, just a seperate os thread with it's own copy of lua? aka parallel but impossible to schedule?
- Thu Dec 04, 2014 6:37 pm
- Forum: Support and Development
- Topic: Threads in 0.9.0?
- Replies: 25
- Views: 40805
Re: Threads in 0.9.0?
just wondering, are threads and channels really lua lanes and lindas? if so this is cool cause i didn't want to install lanes since it looks like you had to recompile lua, and I didn't know if that version would be compatable with love and still be portable.
- Sun Nov 16, 2014 6:35 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411308
Re: "Questions that don't deserve their own thread" thread
thanks, you put me on the right track but i'm still not getting it. Kikito claims that (...) is documented, but i just don't see it. I also can't replicate what he's claiming in the interactive interpreter if i run this: > require ("gameState"); print (...) i get a blank line from stdout
- Sun Nov 16, 2014 12:17 am
- Forum: Support and Development
- Topic: "Questions that don't deserve their own thread" thread
- Replies: 905
- Views: 411308
Re: "Questions that don't deserve their own thread" thread
could someone give me some pointers at to what this bit of code does?
it can be found on line 27 in the hump camera library.
https://github.com/vrld/hump/blob/master/camera.lua
Code: Select all
local _PATH = (...):match('^(.*[%./])[^%.%/]+$') or ''
https://github.com/vrld/hump/blob/master/camera.lua
- Sun Oct 12, 2014 2:44 pm
- Forum: Support and Development
- Topic: lua logical operator questions
- Replies: 1
- Views: 1825
lua logical operator questions
edit: nevermind, these questions were not well written or explained. i've since figured out the issue. feel free to delete it seems there is more than meets they eye with logical operators, could someone help me? first question: (edit: nevermind - ignore this question) (f1 or f2)(4) -- why does thi...
- Sun Aug 17, 2014 11:23 pm
- Forum: Support and Development
- Topic: Line drawing capabilities of Love2D
- Replies: 6
- Views: 4005
Re: Line drawing capabilities of Love2D
Speaking of drawing lines, how good do Love lines look? Anti aliased? What are the based on, OpenGL?