Search found 56 matches
- Tue Nov 25, 2014 2:15 pm
- Forum: Support and Development
- Topic: set middleclass global + avoid global classes with stateful
- Replies: 10
- Views: 7489
Re: set middleclass global + avoid global classes with state
Thank you for the fast answer ! I have another question though. For my game states, I inherit the GameStateStack from another class (to have a bunch of default methods). So here's what I did: bootstrap.lua local class = require 'lib.middleclass' local Stateful = require 'lib.stateful' -- we create o...
- Tue Nov 25, 2014 9:52 am
- Forum: Support and Development
- Topic: set middleclass global + avoid global classes with stateful
- Replies: 10
- Views: 7489
set middleclass global + avoid global classes with stateful
Hey there :-) I have a couple of questions concerning middleclass and stateful . I've been working for a couple of months with these two libraries in order to make a simple game template ( here ) (just for me, a simple base to bootstrap the development of OOP games). 1/ middleclass: In the github pa...
- Wed Oct 29, 2014 2:57 pm
- Forum: General
- Topic: Distributable package size
- Replies: 7
- Views: 6447
Re: Distributable package size
Magnificent! That however is not enough, it's imperative to use the "-y" switch as bartbes has mentioned to make zip maintain the symlinks instead of handling the files as is. $ zip -ry MyGame.zip MyGame.love P.S.: Does this issue not merit being added as a footnote to distributing the ap...
- Thu Oct 23, 2014 12:12 pm
- Forum: General
- Topic: Distributable package size
- Replies: 7
- Views: 6447
Re: Distributable package size
Maybe it has to do with zip/compression settings ?
You could try with the app Keka with max compression!
You could try with the app Keka with max compression!
- Tue Oct 14, 2014 8:16 am
- Forum: Games and Creations
- Topic: Blob Invasion - Survive The Alien Onslaught!
- Replies: 13
- Views: 10503
Re: Blob Invasion - Survival Game (Download Available)
Hello ! I tried to launch the love file, however the game does not run. (OS X) attempt to index field 'android' (a nil value) Ah I see, there was a problem with some leftover code I had when trying to port the game to android, sorry about that :P The problem should be fixed now, try redownloading :...
- Sun Oct 12, 2014 5:08 pm
- Forum: Games and Creations
- Topic: Warlock's Tower (RELEASED!)
- Replies: 30
- Views: 29869
Re: Warlock's Tower - A Movement Puzzle
Really good. Like others said, you nailed the gameboy look/feel. And the concept is great! :-)
- Sun Oct 12, 2014 5:07 pm
- Forum: Games and Creations
- Topic: Blob Invasion - Survive The Alien Onslaught!
- Replies: 13
- Views: 10503
Re: Blob Invasion - Survival Game (Download Available)
Hello !
I tried to launch the love file, however the game does not run. (OS X)
I tried to launch the love file, however the game does not run. (OS X)
Code: Select all
attempt to index field 'android' (a nil value)
- Sun Oct 12, 2014 5:04 pm
- Forum: Games and Creations
- Topic: The Falling Sun
- Replies: 8
- Views: 5202
Re: The Falling Sun
This is really good ! I'm amazed at the result, really pretty and creative !
Keep up the good work.
Keep up the good work.
- Fri Oct 10, 2014 1:11 pm
- Forum: LÖVE-Android
- Topic: love-android-sdl2 (native, 0.9.2)
- Replies: 324
- Views: 414534
Re: love-android-sdl2 (native, 0.9.0)
Hey, cool port!
Anyone have any idea on how to NOT update the game when the app is not visible (=in the background) ?
I've tried both love.visible(v) and love.focus(f) and neither seem to work...
Thank you for your help,
superzazu
Anyone have any idea on how to NOT update the game when the app is not visible (=in the background) ?
I've tried both love.visible(v) and love.focus(f) and neither seem to work...
Thank you for your help,
superzazu
- Sun Sep 21, 2014 9:06 am
- Forum: Libraries and Tools
- Topic: [library] inspect.lua - print tables and debug beautifully
- Replies: 21
- Views: 21477
Re: [library] inspect.lua - print tables and debug beautiful
As always, a simple & useful tool. Thank you, mate