Search found 241 matches
- Sat Apr 21, 2012 3:43 am
- Forum: Libraries and Tools
- Topic: dice3 for RPGs
- Replies: 22
- Views: 10438
Re: dice3 for RPGs
While yes, LuaJIT is faster than interpreted JVM code it's definitely *not* faster than JITed JVM code which is what all major desktop distributions do now. Sun has payed *really* smart people large chunks of money to make very well optimized translations from JVM bytecode to JITed x86. In fact, if ...
- Mon Apr 09, 2012 11:52 pm
- Forum: Games and Creations
- Topic: Plazma Being
- Replies: 121
- Views: 85184
Re: Plazma Being (so far)
you *should* be able upload it here. if it's too big then just ask the mods about uploading it; I'm sure they will accommodate you.
- Sat Mar 24, 2012 8:46 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185265
Re: Love2D WebPlayer
it isnt? I stand corrected but this hasn't been done for LuaJIT yet and would be a massive undertaking. also, i don't think translating lua to javascript is entirely trivial based on the lack of support for __mode and __gc in lua well I never said it was trivial; just that the translation could pro...
- Sat Mar 24, 2012 6:03 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185265
Re: Love2D WebPlayer
I say use whatever method yields the best fastest result with the most compatibility. Unfortunately there is a conflict there, it's hard to have both. I actually prefer having 1 implementation that has near perfect compatibility so I'm actually in favor of a NaCl implementation but only conditional...
- Sat Mar 24, 2012 5:30 am
- Forum: Games and Creations
- Topic: Plazma Being
- Replies: 121
- Views: 85184
Re: Plazma Being (so far)
can't wait for this game; looks very polished. are you going to be releasing it as a full indie game?
- Sat Mar 24, 2012 5:25 am
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185265
Re: Love2D WebPlayer
NaCl is a good route to give us almost the same performance as vanilla love but there's better way. NaCL code usees a smaller, safer, subset of x86(or ARM as the case may be) which means you get slightly slower applications because the optimizer can't fully do what is needed. it also means no JITing...
- Tue Mar 20, 2012 5:45 pm
- Forum: Ports
- Topic: Love2D WebPlayer (WebGL)
- Replies: 203
- Views: 185265
Re: Love2D WebPlayer
for those of you considered about speed: Now, Im not sure how the Lua is run on JS but I bet it uses a translator and sense most JavaScript implementations in modern browsers are already JITed and super well optimized(check out V8, it's almost as fast as LuaJIT) AND JavaScript is so similar to Lua w...
- Tue Mar 06, 2012 3:47 am
- Forum: Libraries and Tools
- Topic: beholder.lua - event observation in Lua
- Replies: 37
- Views: 20820
Re: beholder.lua - event observation in Lua
ya, Ive tried it like over 20 times; I can see the green squares moving really fast towards the yellow square most of the time.
edit:
why would somethings not be garbage collected? __mode I assume?
edit:
why would somethings not be garbage collected? __mode I assume?
- Mon Mar 05, 2012 2:10 am
- Forum: Libraries and Tools
- Topic: beholder.lua - event observation in Lua
- Replies: 37
- Views: 20820
Re: beholder.lua - event observation in Lua
it still quits really quick; the 'zombies' move too fast I think.
- Sat Mar 03, 2012 4:12 am
- Forum: Libraries and Tools
- Topic: A Very Specific Utility
- Replies: 6
- Views: 1890
Re: A Very Specific Utility
Is it weird that I use Lua like this all the time? I have various Lua modules that allow lua to do all this(threads, filesystem, sockets, inter process communication) I've thought about creating 1 comprehensive Lua module for it but I never did. The idea being that the main difference between Lua an...