Hello,
I am using this camera library that has a shake support:
https://github.com/a327ex/STALKER-X#shake
Search found 501 matches
- Sat Dec 23, 2023 2:02 pm
- Forum: Support and Development
- Topic: Experiancing camera shake using hump.lua
- Replies: 4
- Views: 4400
- Fri Dec 15, 2023 10:49 pm
- Forum: Support and Development
- Topic: Black screen
- Replies: 11
- Views: 37995
Re: Black screen
just setting a text color to something very close to black. Not really sure what you mean here, (1,1,1) is pure white, and it effects most draw instructions, not just text. Ah yes, sorry, I always think in 0-255 interval of CSS colors. It does not matter after all, you just set the color and don't ...
- Fri Dec 15, 2023 4:15 pm
- Forum: Support and Development
- Topic: permission denied error
- Replies: 2
- Views: 10228
Re: permission denied error
It does not seem to be related to love, but rather something on your system that messes permissions up.
- Fri Dec 15, 2023 4:15 pm
- Forum: Support and Development
- Topic: Black screen
- Replies: 11
- Views: 37995
Re: Black screen
Well, you are literally not drawing anything, just setting a text color to something very close to black. Try with more code including examples and tutorials and then come back to forum, if the issue persists.
- Thu Dec 14, 2023 7:54 pm
- Forum: Support and Development
- Topic: Displaying (or Drawing) Coordinates
- Replies: 3
- Views: 18138
Re: Displaying (or Drawing) Coordinates
Just to clarify: you need to use delta time to match CPU cycles of your computer. Otherwise you would be just easily overflowing both the coordinates (i.e. maxing out in a matter of microseconds). Using delta time takes care of different CPU speeds of different computers, so your game will behave (s...
- Sat Dec 09, 2023 1:11 pm
- Forum: General
- Topic: confusing polygon problem
- Replies: 2
- Views: 4086
Re: confusing polygon problem
Also I have found this old thread that provides good explanations:
viewtopic.php?t=93913
viewtopic.php?t=93913
- Sat Dec 09, 2023 1:06 pm
- Forum: General
- Topic: confusing polygon problem
- Replies: 2
- Views: 4086
Re: confusing polygon problem
Do you need to clip (simplify) polygons?
If so, check these:
https://github.com/spoonless/luapoly
https://github.com/Ark223/ClipperLua
Or triangulation:
https://github.com/Yonaba/delaunay
If so, check these:
https://github.com/spoonless/luapoly
https://github.com/Ark223/ClipperLua
Or triangulation:
https://github.com/Yonaba/delaunay
- Sat Dec 09, 2023 1:03 pm
- Forum: Support and Development
- Topic: Converting string to array [Sloved]
- Replies: 4
- Views: 10818
Re: Converting string to array
Good point.BrotSagtMist wrote: ↑Fri Dec 08, 2023 4:14 pm You probably want to use utf8.charpattern instead "." to have it catch the ö in löve.
- Fri Dec 08, 2023 4:09 pm
- Forum: Support and Development
- Topic: Converting string to array [Sloved]
- Replies: 4
- Views: 10818
Re: Converting string to array
Iterate over the length of string and extract substring for each position that you insert into a table. Or: str:gsub(".",function(c) table.insert(t,c) end) (https://stackoverflow.com/questions/20423406/lua-convert-string-to-table) BTW, Stackoverflow is better place to search for generic lu...
- Mon Dec 04, 2023 8:29 pm
- Forum: Support and Development
- Topic: [SOLVED] Scaling and camera issues :'D [im probably very stoopid]
- Replies: 5
- Views: 19789
Re: Scaling and camera issues :'D [im probably very stoopid]
He probably means:
See: https://love2d.org/wiki/love.graphics.scaleScale and translate are not commutative operations, therefore, calling them in different orders will change the outcome.