Search found 80 matches

by partymetroid
Tue Jul 20, 2010 8:05 am
Forum: Support and Development
Topic: Cannot Run LOVE Games via LÖVE 0.6.2
Replies: 32
Views: 12792

Re: Cannot Run LOVE Games via LÖVE 0.6.2

Woah, guys, I totally forgot about this thread. :( I'll try the "love ." thing when I boot into Linux. :)
by partymetroid
Sun Jul 18, 2010 8:21 am
Forum: Support and Development
Topic: Cannot Run LOVE Games via LÖVE 0.6.2
Replies: 32
Views: 12792

Re: Cannot Run LOVE Games via LÖVE 0.6.2

I ran LÖVE from the command-line. Here is the folder structure of a LÖVE game which I have tried, but failed, to run: [aaron@marsh-desktop GobberAssault]$ ls conf.lua images.lua items.lua main.lua oddball player.lua scenery.lua slkscr.ttf gobbergroove.mp3 interface.lua __MACOSX monsters.lua oryx rea...
by partymetroid
Sun Jul 18, 2010 7:19 am
Forum: Support and Development
Topic: Cannot Run LOVE Games via LÖVE 0.6.2
Replies: 32
Views: 12792

Cannot Run LOVE Games via LÖVE 0.6.2

Hello all. :) I am running LÖVE 0.6.2 (I've tried both installing it from source and from AUR) on Arch Linux, and I cannot run any LÖVE games. :( I have checked the contents of the .love files and made sure that the main.lua file was at the topmost directory, and even tried unzipping the files into ...
by partymetroid
Mon Jul 12, 2010 11:13 pm
Forum: A Whiff of Steam
Topic: Official "A Whiff of Steam", the LövelyRPG project topic
Replies: 203
Views: 301653

Re: Official "A Whiff of Steam", the LövelyRPG project topic

So, do you guys need a writer or anything? I'm not a professional per se, but I do believe that I have some good skill with the stronger-than-the-sword writing utensil. Whatever you call it. :) I think my email info is enabled to other users; and if not, email me at partymetroid@gmail.com or use my ...
by partymetroid
Fri May 07, 2010 9:01 pm
Forum: Support and Development
Topic: Lovely Mario project needs contributors
Replies: 18
Views: 7788

Re: Lovely Mario project needs contributors

I don't know if I like going that far off of the original concept and even genre of what I had going. I wasn't hoping for a full fledged RPG, but more of a new Super Mario, with plenty of interesting twists, and a little more depth in the story line to make it a great game. I would like to deviate ...
by partymetroid
Fri May 07, 2010 4:44 am
Forum: Support and Development
Topic: Lovely Mario project needs contributors
Replies: 18
Views: 7788

Re: Lovely Mario project needs contributors

You can count me in for whatever you need... programming wise that is :ultrahappy: lemme know what I can do and I'll be sure to... err... do it? hmmm... well lucky code is my forte NOT grammer I'm sure Deecodeuh would LÖVE for you to help... if he would come online. :x Well, since we have a potenti...
by partymetroid
Thu May 06, 2010 1:56 am
Forum: Support and Development
Topic: Building LOVE on Windows
Replies: 5
Views: 3445

Re: Building LOVE on Windows

Apparently LOVE has a download for the dependencies in their download section. :?
by partymetroid
Wed May 05, 2010 11:26 pm
Forum: Support and Development
Topic: Building LOVE on Windows
Replies: 5
Views: 3445

Re: Building LOVE on Windows

Which files are missing? Post the output or just the library names, and we'll help you find them. :)
by partymetroid
Fri Apr 30, 2010 5:35 am
Forum: Support and Development
Topic: Lovely Mario project needs contributors
Replies: 18
Views: 7788

Re: Lovely Mario project needs contributors

Does the ship blow up when it launches?? :P If we did that, it wouldn't just be aliens walking around that you jump on their heads. The protagonist would probably need a weapon or something. The ship doesn't blow up when it launches. The aliens just abduct everybody within the radius from the launc...
by partymetroid
Fri Apr 30, 2010 3:43 am
Forum: Support and Development
Topic: FLAC Errors during compilation under Ubuntu 10.04 LTS
Replies: 3
Views: 1942

Re: FLAC Errors during compilation under Ubuntu 10.04 LTS

I figured out the solution... just comment out the lines in src/modules/sound/lullaby/FLACDecoder.cpp that cause the error... ... which seem to be: lines 32 through 48 lines 65 through 68 Commenting out those lines let the program compile for me, anyway. Your mileage may vary. I recommend fixing the...