Search found 4835 matches

by bartbes
Mon May 21, 2018 10:18 am
Forum: Support and Development
Topic: love.graphics.setColor(nil, nil, nil, nil) [Solved]
Replies: 2
Views: 3567

Re: love.graphics.setColor(nil, nil, nil, nil)

Doesn't for me, but if you trigger an error in an error handler love prevents an infinite loop and only prints the error to the terminal. Do you also have a custom error handler?
by bartbes
Mon May 21, 2018 9:59 am
Forum: General
Topic: Getting a project to work with moonscript 0.5.0-1
Replies: 12
Views: 15361

Re: Getting a project to work with moonscript 0.5.0-1

grump wrote: Mon May 21, 2018 9:19 am It's the 11.1-AppImage that I use so I can have both 11.1 and 0.10.2 installed.
I wonder if it someone trips up moonscript's (plain) loader. As far as I know it now correctly sets the working directory, so that shouldn't mess with it. Oh well.
by bartbes
Mon May 21, 2018 9:06 am
Forum: General
Topic: Getting a project to work with moonscript 0.5.0-1
Replies: 12
Views: 15361

Re: Getting a project to work with moonscript 0.5.0-1

That kinds of makes me wonder what 'love11' refers to... Anyway, there are 2 issues: the documentation claims moonscript doesn't use package.path, but package.moonpath. As you can see, you're telling lua to load your moonscript files as lua files. Additionally, I doubt the moonscript loader is using...
by bartbes
Sun May 20, 2018 7:34 pm
Forum: Support and Development
Topic: Shader not working on Android
Replies: 2
Views: 2673

Re: Shader not working on Android

It sounds like you're initializing your uniforms, but you're not allowed to. So instead of

Code: Select all

extern float screenW = 50;
just write

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extern float screenW;
by bartbes
Sun May 20, 2018 11:51 am
Forum: Support and Development
Topic: Socket problem with love-11.1
Replies: 5
Views: 5830

Re: Socket problem with love-11.1

You can force binding to ipv4 instead of ipv6 by passing "0.0.0.0" as local ip. But binding to ipv6 usually doesn't mean ipv6-only...
by bartbes
Thu May 17, 2018 4:02 pm
Forum: Support and Development
Topic: Why this error on love.event.quit() ?
Replies: 8
Views: 6900

Re: Why this error on love.event.quit() ?

In this case the simple solution would be to return directly after posting the event, so just use

Code: Select all

if key == 'escape' then return love.event.quit() end
by bartbes
Thu May 17, 2018 3:30 pm
Forum: General
Topic: LÖVE 11.1 released!
Replies: 41
Views: 96821

Re: LÖVE 11.1 released!

Is there a way of bundling my .love file into the AppImage bundle, the same way that I can bundle my .love file into the Windows executable or the macOS .app? Yes, please read https://bitbucket.org/bartbes/love-linux-builder/src/default/Getting%20Started.md . Note that you can download a premade ta...
by bartbes
Sat May 12, 2018 10:55 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 66378

Re: 11.0 bugs

It's definitely in the generated makefile for me:

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SDL_LIBS = -pthread -lSDL2
(Of course relying on SDL2 to add it isn't a good thing, but it works.)

And -pthread implies -lpthread.
by bartbes
Sat May 12, 2018 7:46 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 66378

Re: 11.0 bugs

That's interesting because some dependency (I think SDL2) adds the -pthread flag for me.
by bartbes
Thu May 10, 2018 9:15 am
Forum: Support and Development
Topic: Trying to understand why text rendering differently with a background in a canvas
Replies: 6
Views: 5234

Re: Trying to understand why text rendering differently with a background in a canvas

The second problem is the blend mode. Love uses alpha blending by default, basically using the alpha channel to determine how to blend with the background. If you do this twice, you'll see that transparent parts (like the edges of characters) are blended into the background twice, leading to the thi...