>I am using three 1500x10000 canvases for the background
Shouldn't you be using some sort of loading system at that size?
Search found 52 matches
- Fri Jan 25, 2019 2:59 am
- Forum: Support and Development
- Topic: Game uses 50MBs, still I get PANIC: (not enough memory)
- Replies: 7
- Views: 5344
- Thu Jan 24, 2019 6:30 am
- Forum: Support and Development
- Topic: puzzle forge clone, with ranting and other bullshit
- Replies: 3
- Views: 3745
Re: [solved] wanted a functional pattern matching lib, found one
Got the pattern marcher "working" within my prototype The block of magic code is still wrong, but its functioning within love2d and not a lua5.1 interpreter I'm confused why this line >combine_table = table.sort(combine_table) breaks things, but in theory I don't need it maybe I rewrite my...
- Thu Jan 24, 2019 4:31 am
- Forum: Support and Development
- Topic: Random Enemies Shooting
- Replies: 2
- Views: 3330
Re: Random Enemies Shooting
I'm confused by many of your decisions >enemy.shots = {} Why is the "shots" managed per enemy? That should probably be a single global table If bullets disappear based on an enemy dying, its this that's going to be causing it >enemies_controller.enemies[3].fire() If you want this random, i...
- Mon Jan 21, 2019 1:33 pm
- Forum: Support and Development
- Topic: puzzle forge clone, with ranting and other bullshit
- Replies: 3
- Views: 3745
Re: Making a puzzle forge clone; can has pattern matching lib?
I found "tamale", its 8 years old and I'm quite sure lua has been updated since then but who knows letssa go https://github.com/silentbicycle/tamale For google "functional style pattern matching lua" "lua pattern matching -strings" that was a pain to find In theory this...
- Mon Jan 21, 2019 5:36 am
- Forum: Support and Development
- Topic: Hearthstone-like card hold mechanic?
- Replies: 3
- Views: 3249
Re: Hearthstone-like card hold mechanic?
my take
still needs some y angle hacking as well as a smarter rotation but have fun i always hated frame stacking logic
pay attention to the units of the lib your using, you made 2 bugs from ignoring the api.
still needs some y angle hacking as well as a smarter rotation but have fun i always hated frame stacking logic
pay attention to the units of the lib your using, you made 2 bugs from ignoring the api.
- Mon Jan 21, 2019 3:59 am
- Forum: Support and Development
- Topic: Hearthstone-like card hold mechanic?
- Replies: 3
- Views: 3249
Re: Hearthstone-like card hold mechanic?
>lp.rotate(220+(i*220)-220); I would abstract it out; its a trail and error thing and the logic shouldn't be part of the for loop as the third card in the hand of three shouldn't be rotated the same as the third card in the hand of 10. I would write two different functions, hand_draw_logic() that se...
- Sat Jan 19, 2019 11:05 pm
- Forum: Support and Development
- Topic: puzzle forge clone, with ranting and other bullshit
- Replies: 3
- Views: 3745
puzzle forge clone, with ranting and other bullshit
My quick a dirty prototype works boop main.lua If your unaware, its sorta like 2048 but you place the pieces and it takes 3 to combine and they are unmoving I like the game puzzle forge but its was way to easy once you learned the system, so I'm going to add "threes" like separate base ele...
- Thu Dec 21, 2017 11:48 am
- Forum: General
- Topic: Whats a good resource for writing "good" lua code?
- Replies: 6
- Views: 9763
Whats a good resource for writing "good" lua code?
Its one thing to bodge together something small with trial and error with banging my head against the lua api ; it's quite another to take on a major project with some semblance of sanity 3 minutes into it.
Anyone got anything worth reading on how to do the latter?
Anyone got anything worth reading on how to do the latter?
- Mon Jun 18, 2012 4:54 pm
- Forum: Support and Development
- Topic: Multiple bugs with game prototype
- Replies: 2
- Views: 1378
Re: Multiple bugs with game prototype
many of us "could" fix it for u, but i doubt anyone will
also, u called it a prototype, if it proved its conspect isnt it done?
also, u called it a prototype, if it proved its conspect isnt it done?
- Tue May 29, 2012 12:59 am
- Forum: Support and Development
- Topic: Loading External Native Library (dll or .so)
- Replies: 6
- Views: 5221
Re: Loading External Native Library (dll or .so)
ummm i remember having the remove the file type from require when they updated to .8, try removing the dll or so