Search found 612 matches

by ReFreezed
Fri Aug 05, 2022 3:31 am
Forum: Support and Development
Topic: How to export a pitched source/audio file
Replies: 10
Views: 3051

Re: How to export a pitched source/audio file

IMO, there really should be, since you can generate sound and even record sound from a mic, and you can encode images.
by ReFreezed
Thu Aug 04, 2022 8:16 am
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 46
Views: 74019

Re: Steamworks FFI

You didn't just end your support for the tool - you took destructive action and made things worse for other people who still are "doing business with Valve". Are you no longer doing business with other developers who happen to be releasing their games on Steam either? You could've just arc...
by ReFreezed
Thu Aug 04, 2022 2:30 am
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 46
Views: 74019

Re: Steamworks FFI

I'm also curious. I wish I had pulled any recent changes as I only have an old copy of the repo locally.
by ReFreezed
Wed Aug 03, 2022 3:07 pm
Forum: Support and Development
Topic: How to make tone signal and multiple tone signals?
Replies: 3
Views: 1638

Re: How to make tone signal and multiple tone signals?

You can use a queueable source to generate continuous sound. local signal1Frequency = 1000 local signal2Frequency = 1500 local bufferSize = 1024 local sampleRate = 48000 local bitDepth = 16 local internalBuffers = 4 function love.load() data = love.sound.newSoundData(bufferSize, sampleRate, bitDepth...
by ReFreezed
Wed Aug 03, 2022 4:23 am
Forum: Support and Development
Topic: How to export a pitched source/audio file
Replies: 10
Views: 3051

Re: How to export a pitched source/audio file

pgimeno wrote: Wed Aug 03, 2022 1:20 am What are the advantages of luawav over the built-in SoundData that zorg mentioned?
Encoding the wav file...
by ReFreezed
Tue Aug 02, 2022 2:12 am
Forum: Support and Development
Topic: How to export a pitched source/audio file
Replies: 10
Views: 3051

Re: How to export a pitched source/audio file

There's currently no function in LÖVE for saving audio files. You'll have to use a library or roll your own solution.
by ReFreezed
Mon Aug 01, 2022 8:25 pm
Forum: Libraries and Tools
Topic: Catcher - better errorhandler implementation and debugging utilities
Replies: 5
Views: 3440

Re: Catcher - better errorhandler implementation and debugging utilities

Just like you don't need to care about file associations, the text editor command could be a user-provided format too, like editor="path/to/sublime_text.exe %file:%line". Also, I'd consider it an important feature. I mean, how often do you want to know the error and stack information, but ...
by ReFreezed
Sun Jul 31, 2022 4:33 pm
Forum: Games and Creations
Topic: Mono Warp - A short monochrome shoot em up
Replies: 10
Views: 5038

Re: Mono Warp - A short monochrome shoot em up

... in Hard mode, you lose firepower when you lose a ship, in Easy and Normal you don't. You will always lose your satelites though (the little things that follow your ship and fire extra shots). But the satelites will be spread on the playfield so you can collect them again as you respawn. Ah, I d...
by ReFreezed
Sun Jul 31, 2022 4:07 pm
Forum: Games and Creations
Topic: Mono Warp - A short monochrome shoot em up
Replies: 10
Views: 5038

Re: Mono Warp - A short monochrome shoot em up

Nice. Seem pretty well made. And difficult indeed! I'd say there's a bit too much stuff on the screen to avoid at certain times, at least on the first level (which I didn't get past, even on easy). The powerups also seem very rare. They should maybe be more common on easier difficulties. In fact, ea...
by ReFreezed
Sun Jul 31, 2022 3:23 pm
Forum: Games and Creations
Topic: Green Orbits
Replies: 4
Views: 2845

Re: Green Orbits

Hmm, there are some issues with the game. I randomly gain very high speed in a random direction. I think it might be things colliding with my ship at high velocity? Not sure, but it's confusing. The enemy dots on the radar are also very hard to see. Also, I assume it's the enemy ships that are shoot...