What do you mean without any graphics.* functions? Without love.graphics.* you can't output anything to the screen. Unless you mean something else?SelfDotX wrote: ↑Tue Oct 11, 2022 7:35 pm I'm trying to zoom in/out on a set of points - A Good Example, without using any graphics.* functions...
Search found 472 matches
- Tue Oct 11, 2022 9:05 pm
- Forum: Support and Development
- Topic: [Solved] Help Scaling (mouse origin)
- Replies: 5
- Views: 1432
Re: Help Scaling (mouse origin)
- Mon Oct 03, 2022 5:55 pm
- Forum: Libraries and Tools
- Topic: Hot Particles - particle editor
- Replies: 70
- Views: 138230
Re: Hot Particles - particle editor
I'm on the latest Linux Mint, and the "universal" (love) version works just fine for me.
- Tue Sep 27, 2022 4:36 pm
- Forum: Support and Development
- Topic: Lag spikes in Fedora 36 KDE
- Replies: 19
- Views: 5750
Re: Lag spikes in Fedora 36 KDE
Thanks! I still couldn't find a proper way to change font size during loop ... In Love, you can't change font size the way you do in a word processor. Font size is a part of every font Love uses and must be defined when creating the font (or else size 12pt is assumed). If you want to "change t...
- Mon Sep 26, 2022 5:31 pm
- Forum: Support and Development
- Topic: Procedural Terrain Generation from Tables
- Replies: 17
- Views: 5292
Re: Procedural Terrain Generation from Tables
Here's an old/barebones/crappy example that you can look at too:
viewtopic.php?f=14&t=84984
I haven't touched the code in ages, but it's a more complex procedural (overworld) terrain generator than a basic space/wall generator.
viewtopic.php?f=14&t=84984
I haven't touched the code in ages, but it's a more complex procedural (overworld) terrain generator than a basic space/wall generator.
- Mon Sep 26, 2022 5:28 pm
- Forum: Games and Creations
- Topic: Unexpected BUG in my first game
- Replies: 19
- Views: 7200
Re: Unexpected BUG in my first game
LOL, yup! My bad then. I was wondering how a missing font didn't crash things.
- Mon Sep 26, 2022 5:12 pm
- Forum: Games and Creations
- Topic: Unexpected BUG in my first game
- Replies: 19
- Views: 7200
Re: Unexpected BUG in my first game
Hi milon, Thanks so much for your reply. I am so happy that you would like to try this game. You said that there is an error: "no text on the screen (aside from the tutorial screens)", could you please do a screen for me please? Here's a few screenshots. Again, I'm a Linux user so I conve...
- Fri Sep 23, 2022 8:07 pm
- Forum: Games and Creations
- Topic: Unexpected BUG in my first game
- Replies: 19
- Views: 7200
Re: Unexpected BUG in my first game
Hey, could you attach a .love file so Linux users (such as me) could run the game? Linux user here. You can just open the .exe in Archive Manager (or similar) and you'll see the contents of the fused .love (aka fused .zip) file. ;) EDIT: I didn't understand the symbols etc in the tutorial. I'll pro...
- Fri Sep 23, 2022 8:04 pm
- Forum: Games and Creations
- Topic: Conway´s game of life [Added UI]
- Replies: 7
- Views: 3251
Re: Conway´s game of life
What it says on the tin: Conway's Game of Life!
It's a well-known (depending on the audience) simulation "game". You can read more about it here: https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
- Wed Sep 21, 2022 5:05 pm
- Forum: General
- Topic: What can cause love2d not to draw
- Replies: 18
- Views: 5856
Re: What can cause love2d not to draw
Wait, I thought love.load was a blocking function. How could the other love callback functions fire before love.load exited?
- Wed Sep 21, 2022 4:37 pm
- Forum: General
- Topic: A way to do simple shadows
- Replies: 25
- Views: 9850
Re: A way to do simple shadows
I love how stuff in front of the light source gets silhouetted. Amazing!
EDIT: Just for funsies, here's a modified version where the light source follows the mouse instead.
EDIT: Just for funsies, here's a modified version where the light source follows the mouse instead.