Search found 128 matches

by Rickton
Thu Jun 27, 2013 3:35 pm
Forum: Games and Creations
Topic: Cutting in Line
Replies: 21
Views: 9470

Re: Cutting in Line

Lafolie wrote:When I look back at the screenshots, especially that latest one, I can't tell which guy is the player.
This can be a bit of a problem while playing sometimes, too.
Only for a second or two of course, but still. Maybe he should have a unique shirt color?
by Rickton
Thu May 09, 2013 5:26 pm
Forum: Libraries and Tools
Topic: rotLove - A port of rot.js to lua/Love2D
Replies: 2
Views: 5398

Re: rotLove - A port of rot.js to lua/Love2D

Very cool. I wish this had been around when I was making my roguelike (I actually looked for a lua port of libtcod but couldn't find one).
by Rickton
Mon Apr 29, 2013 6:26 pm
Forum: Games and Creations
Topic: Possession - A roguelike made in LÖVE
Replies: 8
Views: 12780

Re: Possession - A roguelike made in LÖVE

Thank you to both of you (and you're welcome to Bransonn). Version 1.1 is out, mostly containing interface improvements including multiple resolutions and fullscreen mode, and letting you actually set your character's name and gender on a newgame. (Links removed due to being out of date) Full list o...
by Rickton
Tue Apr 23, 2013 8:45 pm
Forum: Games and Creations
Topic: Possession - A roguelike made in LÖVE
Replies: 8
Views: 12780

Re: Possession - A roguelike made in LÖVE

The game looks and plays great man! Could you perhaps make it open source? A friend and myself are currently trying to make our own roguelike and are very confused with how to start. If you could that would be awesome man. Thanks! I'm working on an updated version right now so I can't post the sour...
by Rickton
Tue Apr 09, 2013 4:55 am
Forum: Games and Creations
Topic: Sound Stealth
Replies: 5
Views: 5102

Re: Sound Stealth

Neat idea. The sneak circle seems too small...they have to basically bump into you to detect you. If you played slowly and carefully enough, you'd run almost no risk of getting caught (of course, that's only in theory, I'm not patient enough to try and play that methodically!).
Very neat idea, though.
by Rickton
Sat Apr 06, 2013 4:16 pm
Forum: General
Topic: Why Love?
Replies: 19
Views: 8045

Re: Why Love?

I was originally drawn to it because it was a nice middle ground between something like GameMaker and programming everything from scratch. I wanted to learn a new language, and LÖVE is real programming, with a "real" language (plus Lua is wonderful), but I don't have to get involved with m...
by Rickton
Tue Mar 19, 2013 11:10 pm
Forum: Games and Creations
Topic: Aztec Curse(A Super Crate Box like game)
Replies: 6
Views: 5531

Re: Super LÖVE box

Pretty cool. I like Super Crate Box a lot, made me want to go play it. The main character seems pretty slow. Actually, I'd speed everything up (you, enemies and bullets). SCB is really fast paced...running away from a quick enemy is exciting, crawling away from a leisurely-paced enemy isn't. Also th...
by Rickton
Tue Mar 19, 2013 5:03 pm
Forum: Games and Creations
Topic: Possession - A roguelike made in LÖVE
Replies: 8
Views: 12780

Possession - A roguelike made in LÖVE

(UPDATE: This post doesn't reflect it, since it's the original announcement, but the game actually does include graphics now. This post has screenshots and info.) So, last week was the 7-Day Roguelike Challenge, and I made a game for it using LÖVE (actually, as I was looking through the list of game...