Search found 125 matches
- Tue Sep 01, 2015 12:58 pm
- Forum: General
- Topic: LOVE on Skype v.2.0.0.0 [NOPE NEVERMIND]
- Replies: 2
- Views: 1522
Re: LOVE on Skype v.2.0.0.0
Sorry, what didn't work well ? We're currently 8 in the group. If you can't find me on Skype, simply PM me your ID. I'm pretty sure I pm'd you. Or was it someone else? You Skype name is <Ulydev - Petit canard n42> right? Please tell me I'm right.. I asked you to invite me but you didn't reply so I ...
- Tue Sep 01, 2015 3:55 am
- Forum: Support and Development
- Topic: bump.lua incorrect output/input
- Replies: 2
- Views: 1193
Re: bump.lua incorrect output/input
Oh... didn't see that. THanks!!veethree wrote:The collision box of mtt is too tall. Probably because you put self.y instead of self.h in this line.
- Tue Sep 01, 2015 3:53 am
- Forum: General
- Topic: LOVE on Skype v.2.0.0.0 [NOPE NEVERMIND]
- Replies: 2
- Views: 1522
LOVE on Skype v.2.0.0.0 [NOPE NEVERMIND]
Since the previous thread from Ulydev didn't work out that well, I was thinking of redoing this whole thing again!!
This time, I will accept all the requests of all lovers here. So enter your skype name and wait to be accepted.
This time, I will accept all the requests of all lovers here. So enter your skype name and wait to be accepted.
- Sun Aug 30, 2015 10:42 am
- Forum: Support and Development
- Topic: bump.lua incorrect output/input
- Replies: 2
- Views: 1193
bump.lua incorrect output/input
Hello guys! Let's get to the code first. -- in movingTestThing.lua mtt = {} function mtt:load() self.x = 100 self.y = 100 self.w = 32 self.h = 32 self.speed = 500 self.loaded = true world:add(mtt, self.x, self.y, self.w, self.y) end function mtt:move(dt) if love.keyboard.isDown("w") then l...
- Sat Aug 29, 2015 8:20 am
- Forum: Support and Development
- Topic: For loop speed test.
- Replies: 1
- Views: 987
For loop speed test.
Which one is faster?
or...
Does it even have any difference?
Code: Select all
table = {{1},{1},{1}}
for i = 1, #table do
print(i..table[i])
end
Code: Select all
table = {{1},{1},{1}}
for i,v in ipairs(table) do
print(i..v)
end
- Sat Aug 29, 2015 7:35 am
- Forum: Support and Development
- Topic: I Create a LOVE IDE With autocomplete
- Replies: 33
- Views: 14300
Re: I Create a LOVE IDE With autocomplete
If you do this right, this could be the IDE EVERY LOVE-developer will use.
So please do it right!!
Damn updating takes ages...
And the blue "annoucement bar" at the bottom is 1 px too high.
So please do it right!!
Damn updating takes ages...
And the blue "annoucement bar" at the bottom is 1 px too high.
- Thu Aug 27, 2015 4:11 pm
- Forum: Support and Development
- Topic: Help optmising city simulation game!
- Replies: 6
- Views: 2094
Re: Help optmising city simulation game!
Hiya, so i've been working on a city simulation game and currently have a map consisting of 200 tiles, which are currently drawn in a for loop by graphics.draw(). However,I understand that this is not terribly effecient and the only alternative I have come across are spritebatches, but these don't ...
- Thu Aug 27, 2015 7:07 am
- Forum: Support and Development
- Topic: Pre-Cheking if some code will give you an error.[loadstring]
- Replies: 2
- Views: 1014
Re: Pre-Cheking if some code will give you an error.[loadstr
Thanks!bartbes wrote:See [manual]pcall[/manual].
- Tue Aug 25, 2015 4:34 pm
- Forum: Support and Development
- Topic: Pre-Cheking if some code will give you an error.[loadstring]
- Replies: 2
- Views: 1014
Pre-Cheking if some code will give you an error.[loadstring]
I've been messing around with the loadstring() function lately and I love it. The only thing that i need is the function to check if the input will raise an error if runned. And if it does, I need it to return the error message to me. The function that handles the input: function cmd:input() local i...
- Tue Aug 25, 2015 3:23 pm
- Forum: Games and Creations
- Topic: Nth Zombie Thing
- Replies: 17
- Views: 6253
Re: Nth Zombie Thing
Yes.. but.. uhhhhhh.. yeahNixola wrote:You do know that applies to any single LÖVE game, right?